Wild Domain (3.5e Cleric Domain)
Wild Domain
Granted Powers: Turn or destroy Aberrations as a good cleric turns undead. Rebuke, command, or bolster animals creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Wild Domain Spells
- 1 Summon Nature's Ally I: Calls creature to fight.
- 2 Summon Nature's Ally II: Calls creature to fight.
- 3 Summon Nature's Ally III: Calls creature to fight.
- 4 Summon Nature's Ally IV: Calls creature to fight.
- 5 Summon Nature's Ally V: Calls creature to fight.
- 6 Summon Nature's Ally VI: Calls creature to fight.
- 7 Summon Nature's Ally VII: Calls creature to fight.
- 8 Summon Nature's Ally VIII: Calls creature to fight.
- 9 Summon Nature's Ally IX: Calls creature to fight.
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gollark: Oh, I shared it here to obtain reviews!
gollark: Prions also contain the sort of people who are in prisons, yes.
gollark: I mean, that's... dubious.
gollark: It is very hard to coordinate revolutions, and revolutions generally end up not really working properly anyway.
gollark: And prison has free food and housing!
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