White Mage (5e Subclass)
White Mage
Wizard Arcane Tradition
White Magic is one of the oldest schools of magic. White Mages are those who study its archaic ways.
- White Magic Savant
Starting at 2nd level, the save DC of any spell you cast that does not directly do damage increases by 2.
- Gift
Starting at 2nd level, you have gained the ability to channel your energy to restore that of others. As an action, you can sacrifice a spell slot to give an ally within 60 feet of you two spell slots of that level. You regain the ability to do so after you finish a short rest. An ally cannot gain more spell slots than they started the day with, and they must finish a long rest before they can benefit from this feature again.
- Deep Magic
Starting at 6th level, you have access to a kind of spell modern wizards have lost. Cure Wounds, Healing Word and Mass Healing Word count as Wizard spells for you.
- Aura of Protection
Starting at 10th level, allies within 10 feet of you can add 2 to their AC. At 18th level, the range of this Aura increases to 30 feet and the AC bonus becomes 3.
- Further Deep Magic
Starting at 14th level, your access to healing magic is increased. Mass Cure Wounds, Heal and Regenerate count as Wizard spells for you.
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