Whirlwind Strike (5e Spell)


You swing your weapon around your body in circles, creating a whirling flurry of destruction. All creatures within 10 feet of you must make a Dexterity saving throw, taking 3d6 of the weapon's damage type on a failed save, or half as much on a successful one.

Whirlwind Strike
2nd-level Evocation
Casting time: 1 action
Range: Self (10 foot radius sphere)
Components: S, M (A martial, two-handed melee weapon worth at least 10 gp)
Duration: Concentration, up to 1 minute

On each of your turns while the spell is active, you may use your action to create another area of flurried destruction that lasts until the end of that turn. You can move the damaging area with you. Your movement speed is halved if you move in this way.

You cannot take this action if you cannot swing your weapon around you.. i.e. adjacent to a solid wall or being grappled/restrained by a creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

0.00
(0 votes)

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.