Whirling Shuriken (3.5e Creature)

Nothing but a saw blade that fly's towards you spinning in a insanely fast tempo, if you are lucky you can hit it before it fly's away turns around and attack's you again.

Whirling Shuriken
Size/Type: Small Construct
Hit Dice: 4d10 ((20 HP) hp)
Initiative: +4
Speed: 40 ft. (8 squares) avarage
Armor Class: 19 (+1 size, +4 Dex ,+5 natural), touch 15, flat-footed 16
Base Attack/Grapple: +3/+2
Attack: Slice +7 melee (1d8+3, x2)
Full Attack: Slice
Space/Reach: 2½ ft/0 ft
Special Attacks: Pass by attack (20 ft.)
Special Qualities: Blind lock-on, spiked, DR 5/adamantine, construct traits
Saves: Fort -, Ref +5, Will +0
Abilities: Str 16, Dex 18, Con —, Int —, Wis 8, Cha 8
Skills:
Feats: Spring attack
Environment: any
Organization: any
Challenge Rating: 4
Treasure: none
Alignment: Neutral
Advancement: 2HD (tiny), 5HD (medium)
Level Adjustment:
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More information...

A Whirling Shuriken consists only of a single, magically animated blade that on the owners command will pinpoint a single target and attack the target en anyone close in front or behind it, by flying towards it spinning like an oversized shuriken, when it has struck a opponent it fly's past it, turns around and attacks again. A Whiling Shuriken is mainly created for house protection from the outside, since it needs space to function properly, if its forced to fight in a close area it will try to bounce from walls though that might cause misdirection, unwished damage to the Whirling Shuriken or its surroundings or that the Whirling Shuriken risks getting stuck. A Whirling Shuriken is also used for other assignments, such as assassination and assaulting castles, not so much for the open battlefield because of the blades unreliability to attack anyone and not just the enemy. Whirling Shuriken's cannot speak.


Combat

A Whirling Shuriken follows the orders of its master if the master is within 120 ft of the Whirling Shuriken, but it only understands short precise comment's such as "Attack" or "Stop" and it easily misunderstands longer orders and only understands verbal orders in one or more specific languages, if the Shuriken has no orders it returns to the master and deactivates if the master is within 500 ft. Of the master, else it just deactivates and falls to the ground. A Whirling Shuriken cannot stand still in mid air, cannot attack when not flying, and cannot initiate grabble with an opponent only defend.

Pass by attack: When ever the Whirling Shuriken uses its Slice attack, it has an effect similar to 20 ft line area of effect, but with the difference then the whirling shuriken has to make an attack roll against everyone within the 20 ft line and move all the way from the start of the line to the end, provoking attack of opportunity from everyone it attacks.

Blind lock-on: The Whirling Shuriken can lock on a target within 200 ft whom it can always detect location, the Shuriken is not effected by invisibility or blur effects the locked on target might have and will always attempt to attack that target and everyone in front of or behind that target. If the Shuriken for some reason cannot detect that target it will assume its dead and either choose another one or deactivate, depending on its orders.

Spiked: Anyone attempting to grapple the Whirling Shuriken will take damage as if the Shuriken was wearing armor spikes.



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gollark: I should implement this in C or something.
gollark: The length is stored in either 1, 2 or 4 bytes at the end of a string. When you do stuff with a string, you go forward in it until the last 1/2/4 bytes' integer value and the length of the string are consistent.
gollark: It's really hard to compete with PHP, huh.
gollark: Idea: regexes but you can ONLY use advanced stuff like lookbehind; there's no access to basic features like + and *.
gollark: Maybe my length terminated strings could be integrated somehow.
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