Wethercur (Pathfinder Race)

Wetheracur's

Wetheracur's are humanoid creatures. Hailing from a rather unknown universe, unable to remember the beginning and formative years of their lives. They have a natural inclination to magic, and nimble styles of fighting.

Physical Description

Wetheracur's tend to be rather nimble and similar looking to others of their species, with varying skin colors. Anywhere between general light and dark skin tones and even to purple and blue skin tones. Although they tend to have dark black hair at younger ages, that as they get older becomes more and more grey until it becomes a White color. It's very odd to find a Wetheracur with eyes that are any color other than purple. They range from 4' to 5'5, the average being on the taller side of 5'2.

Society

While in the past, they may have had a wondrous society, made with jewels and all sorts of stunning buildings, they no longer do. While due to their very humanoid features with little non-humanoid features, they blend into elven, and humanoid society very easily. But, the chances of stumbling upon a group of Wetheracur's is little to none. They tend to live either on the outskirts of society or in the middle of society.

Relations

Wetheracur's are a very neutral party. Due to how unknown they are to society, they aren't discriminated against and are often assumed human or elven. Due to this assumption, they are very often treated as if they are of that race.

Alignment

Wetheracur's tend to be Chaotic Neutral, but they do vary.


Wetheracur Racial Traits

  • Wetheracurs are nimble and intelligent, but not very strong. They gain +1 Dexterity, +2 Wisdom, and +1 Intelligence. However, they get -2 Strength.
  • Humanoid
  • Wetheracurs are medium creatures and have no bonus' or penalties due to their size.
  • Normal base land speed:35 feet.
Defense Racial Traits
  • Defensive Training, Greater: Wetheracur's have a +2 dodge bonus to Armor Class
  • Natural Intelligence: Wetheracur's have a +3 racial bonus on Intelligence checks and a +2 racial bonus on Wisdom checks
Special Traits
  • Limited Telepathy: A Wetheracur is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise, this ability is identical to the telepathy ability.
  • Nimble: Being rather nimble creatures, a Wetheracur with a Dexterity score above 11 gain a +2 racial bonus on Stealth checks. Stealth is always a class skill for them.
Languages
  • Wetheracur's speak Common and one language of their choosing


Vital Statistics

Table: Wetheracur Random Starting Ages
AdulthoodSimple1Moderate2Complex3
220 years+"3d10"+4d10+5d10
  1. This category includes barbarians, oracles, rogues, and sorcerers.
  2. This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
  3. This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
10000 years3500 years5000 years10000 years
  1. At middle age, 1 to Str,and Con; +1 to Int, and is.
  2. At old age, 2 to Str, and Con; +2 to Int, and Wis.
  3. At venerable age, 3 to Str, Dex, and Con; +3 to Int, Wis, and Cha.



Back to Main Page Pathfinder Homebrew Races

gollark: Alternatively, transcranial magnetic stimulation?
gollark: You may require large amounts of caffeine or other drugs.
gollark: "Neoliberalism" *basically* just seems to be used entirely by its critics to mean "any sort of thing going on I dislike".
gollark: Idea: estimate the half-life of various forms of government/societal organization?
gollark: https://git.osmarks.tk/mirrors/youtube-dlμhahahaha.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.