Wetboy (3.5e Creature)

A Wetboy is similar an assassin, The major difference between them is that assassins have targets, which implies that there is a chance that they will miss. Wetboys don't have that chance, they have victims not targets

Size/Type: Medium Humanoid
Hit Dice: 8d6+8 (36 hp)
Initiative: +4
Speed: 30
Armor Class: 22 (10+ 4 Dex+ 5 Elven Chain+ 3 Amulet of Natural Armor), touch 14, flat-footed 18
Base Attack/Grapple: 6/7
Attack: Garrote +10 Melee (1d4+1), Longsword +10 Melee(1d8+1), Dagger +10 Melee (1d4+1), Composite Shortbow(1) +10 Ranged (1d6+1)
Full Attack: Longsword +10 Melee(1d8+1) and Garrote +10 Melee (1d6+1) or Dagger +10 Melee (1d4+1), or Composite Shortbow(1) +10 Ranged (1d6+1)
Space/Reach: 5ft/5ft
Special Attacks: Death Attack, Sneak Attack +5d6, Spring Attack, Poison Use,
Special Qualities: Evasion, Uncanny Dodge, Trapfinding, Trap Sense +1, +1 Save Against Poison
Saves: Fort 4, Ref 11, Will 2
Abilities: Str 12, Dex 18, Con 12, Int 14, Wis 10, Cha 14
Skills: +8 Hide, +8 Move Silently, +8 Spot, +8 Listen, +8 Disable Device, +8 Open Lock, +8 Sleight of Hand, +8 Climb, +5 Gather Information, +5 Tumble
Feats: Weapon Finesse, Dodge, Mobility, Spring Attack
Environment: Cities
Organization: Solitary
Challenge Rating: 8
Treasure: Standard + 1 Glove of Storing,
Alignment: NE
Advancement: As Character
Level Adjustment: 8
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Combat

Spells Per Day: 4 times per Day: True Strike, Obscuring Mist, Ghost Sound, or Sleep. 1 Time Per Day: Invisibility or Spider Climb



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