Western Vigilante (D20 Modern Creature)

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Western Vigilante

Citizens of the United Allied States, these normal citizens are quick to combat and always eager to prove themselves physically.

Size/Type: Medium Humanoid (Human)
Hit Dice: 2d10+2 (16 hp)
Initiative: +3
Speed: 30ft
Armor Class: 15, touch 11, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: +1 Ranged Pistol (2d4)
Full Attack: +1 Ranged Pistol (2d4+2)
Space/Reach: 5ft/5ft
Special Attacks:
Special Qualities: Self Taught
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 14, Dex 11, Con 15, Int 11, Wis 14, Cha 10
Skills: Drive +6, Intimidate +4
Feats: Far Shot, Dead Aim
Environment: Urban
Organization: single or Group (2-6)
Challenge Rating: 1
Treasure: Standard
Alignment: Chaotic Good
Advancement:
Level Adjustment:


Combat

When annoyed, attacked, belittled, or defending friends or family, the Western Vigilante goes into a blood fury from years of violent entertainment and daydreams. They prefer strength in numbers, but will not hesitate to attack individually if provoked enough.

Improperly Trained (Flaw) Western Vigilantes are not properly trained in military firefights as they were never meant for that purpose. They gain some of the stats of a soldier but none of the skills.


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gollark: The for loop is still stupidly long and hard to understand.
gollark: Haskell Haskell... Haskell Haskell?
gollark: Or rekurzion?
gollark: you mean why would you want currying?
gollark: ```haskelladd x y = x + yadd = \x y -> x + yadd = \x -> \y -> x + y```
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