Weaver (4e Paragon Path)
Weaver
“ | Ah, the beauty of fine-spin silk! A shame that it is what brings your death. Hear that? She comes to feed! | ” |
Prerequisite: Arachnomancer class
You have always been fascinasted with the beauty of the silken webs of the spider and her amazingly constructed traps. Maybe this brought you to learn how to craft such things for yourself. Or maybe you just like to taste the fear of those inescapably trapped in a spider's web. Either way, you have learned to craft beautiful webs for yourself. And on the way, you learned to be the spider you always longed to be.
Weaver Path Features
- Webwalker (11th Level): You ignore the effects of difficult terrain if that difficult terrain is the result of spiderwebs. You are immune to the imobilizing and restraining effects of any powers that create a web of some description. You also gain a climb speed equal to your speed with the spiderclimb property.
- Weaving Action (11th Level): When you spend an action point to take an extra action, you create a zone of webs (close burst 1). The zone lasts until the end of the encounter, or until you dismiss it as a minor action. The zone is difficult terrain.
- Greater Weaver (16th Level): Any restraining and immobilizing effects you cause last for 1 round longer than the duration indicates.
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Classes.
gollark: The issue is basically that it loads Markov chains into RAM when operating on them and never clears then ever.
gollark: Maybe I need to implement a LRU cache instead of just loading all things ever into RAM?
gollark: This is due to people bad.
gollark: No, it's remarking on how few there are.
gollark: This might be due to what's technically a memory leak ish.
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