Weapons Fanatic (5e Subclass)
Weapons Fanatic
Fighters that prefer having a large arsenal and using it too.
Endless Armory
Once per turn, you can stow and draw weapons without using your action.
At 10th level, you can use this feature twice per turn. At 18th level, you can use it three times per turn.
Arsenal Frenzy
Your fascination with weaponry turns into a fervor in battle, letting you use more weapons per attack. Once per turn, when you make a successful attack using a weapon, you also deal 1d4 bonus bludgeoning, piercing, or slashing damage. The chosen damage type must be different from the weapon used to launch the attack, and you must have a weapon on your person that can deal the same damage type.
If you draw a weapon of a damage type different from the last weapon you attacked with, you can use this feature again within the same turn.
At 10th level, the bonus damage becomes 1d6, and can be of any damage type, so long as it follows the same criteria. At 18th level, the bonus damage becomes 1d8.
Weapon Efficiency
Starting at 7th level, weapons weigh half as much when determining carrying weight.
Additionally, you gain Proficiency in Smith's Tools to better maintain and improve your arsenal, and when you make a check with those tools, you double your proficiency bonus with them.
Encumbered Adjustment
At 15th level, you have learned that you can compensate any attack with more weapons. If you miss an attack using a weapon, you can use your bonus action to roll the damage die of any weapon you are not wielding but have on your person and add it to the Attack roll. Whether you succeed or not, you must toss any currently equipped weapons at least 10 feet away to an unoccupied space, and then draw the weapon used to enhance the attack.
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