Weapon Master, 2nd Variant (5e Feat)

Weapon Master, 2nd Variant

You have practiced extensively with a variety of weapons, gaining the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • Choose four weapons, or two families of weapons (axes, polearms, swords, etc.). You become proficient in those weapons.
  • When you use a weapon you are proficient with, you can add an additional half of your proficiency bonus (rounded up) to attack rolls made with that weapon.



Back to Main Page 5e Homebrew Feats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dungeons & Dragons franchise, and/or include content directly affiliated with and/or owned by Wizards of the Coast. D&D Wiki neither claims nor implies any rights to Dungeons & Dragons copyrights, trademarks, or logos, nor any owned by Wizards of the Coast. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: :____:
gollark: :___:
gollark: Perhaps there is some level of skill neceßary then.
gollark: Quite a lot of the time if someone *tells* you "you are stupid, I am much better at this" they're just being a triskaidecagon.
gollark: Also, half of it gets reworked every version.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.