Weaken (3.5e Epic Spell Seed)
Unlike the afflict seed, your spells composed of the weaken seed cripple the target physically or metaphysically, rather than psychologically. You weaken the target with a -2 enhancement penalty on attack rolls, checks, and saving throws. For each additional -1 penalty assessed on either the target’s attack rolls, checks or saving throws, increase the Spellcraft DC by +2. You may instead use a type of penalty other than enhancement, but this raises the base Spellcraft DC to 23, and each point below -2 increases the Spellcraft DC by +6.
Transmutation | |
Spellcraft DC: | 17 (see text) |
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Components: | V, S |
Casting time: | 1 minute |
Range: | Touch |
Duration: | 20 minutes |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
You may also develop a spell with this seed that weakens the target with a –1 penalty on caster level checks, a –1 penalty to an ability score, a –1 penalty to spell resistance or a –1 penalty to some other aspect of the target that you and your DM agree on. For each additional –1 penalty assessed in one of the above categories, increase the Spellcraft DC by +4.
You can weaken a character’s ability scores to the point where they reach 0, except for Constitution where 1 is the minimum. If you apply a factor to increase the duration of this seed, ability score penalties instead become temporary ability damage. If you apply a factor to make the duration permanent, any ability score penalties become permanent ability drain.
Finally, if you increase the Spellcraft DC by +2, you can weaken whichever one of the target’s senses you select: sight, smell, hearing, taste, touch, or a special sense the target possesses. If the target fails its saving throw, the sense you select doesn’t function for the spell’s duration, with all attendant penalties that apply for losing the specified sense.
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