Way of the Watchful Gate (5e Subclass)

Way of the Watchful Gate

Monk Subclass

You follow a monastic tradition that views negative karma as something that exists not because people act incorrectly, but because the original state of the world was one of ignorance and violence. It is therefore their duty to create positive karma and let it increase through natural remanifestation. A common mantra of this tradition is “gentleness arises from the watchful gate.” In layman’s terms, patience and awareness in the face of danger will create opportunities for right action.

Watchful Guardian

Starting when you choose this discipline at 3rd level, you learn to watch your enemies closely and time your sidesteps with clever counterattacks. If you use the Dodge action on your turn, adjacent enemies provoke an opportunity attack from you when they take the Attack action.

As a part of this reaction, you may spend 1 ki point to instead attack with your Flurry of Blows.

Aura of Patience

At 6th level, you gain proficiency with Perception checks and Wisdom saving throws if you are not proficient already.

Additionally, whenever you and or a friendly creature within 10 feet makes a Perception check or a Wisdom saving throw, the creature gains a bonus to that roll equal to your Wisdom modifier (minimum +1). You must be conscious to grant this bonus.

At 16th level, this aura extends to 30 feet.

Still Mind

Beginning at 11th level, you can swiftly achieve a meditation-like focus that activates latent energy. As a bonus action, you gain the effect of an enhance ability spell with an effect of your choosing that lasts for 1 minute. You must finish a short rest before you can use this feature again.


Gates Open and Shut

Starting at 17th level, you align yourself so thoroughly with protective intention that you can manifest the philosophy of the “watchful gate” in a literal sense. You may spend 6 ki points to cast either wall of force as an action, or banishing smite as a bonus action.


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: Apioenokiohazards, which are inhabitants?
gollark: Apionesohazards, which do something with islands?
gollark: Apionosohazards, which can inflict poison?
gollark: Apiouranohazards, which control the sky?
gollark: Apiopleohazards, which can sail?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.