Way of the Warrior (5e Subclass)

Monk Monastic Tradition: Way of the Warrior

A lone human, wielding a battleaxe, whirling through a horde of orcs with inexplicable grace. An Elf opens her eyes and picks up her sword, fighting the lich who destroyed her home. A half-orc standing on the tip of his glaive, 5,000 feet in the air, on the peak of the tallest mountain in the Forgotten Realms.

The monks who follow The Way of the Warrior are steadfast defenders of truth and freedom, learning the arts of combat with more weapons than other monks, sharing a bond with these weapons that is so strong that they can only be considered part of their identity, their very being.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in light armors.

You also gain proficiency in two melee martial weapons of your choice other than greataxes or greatswords. The chosen weapons are considered as monk weapons for you.

Weaponized Martial Arts

Also at 3rd level when you choose this tradition, When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one weapon attack with a monk weapon as a bonus action.

Additionally, while you are wearing a light armor, your speed increases by half the bonus granted by your Unarmored Movement class feature, rounded down to the nearest 5-feet increment.

Together As One

Starting at 6th level, you can perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you gain the following benefits:

  • You cannot be disarmed of the bonded weapon, unless you are incapacitated.
  • The bonded weapon counts as magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • As a bonus action, you can spend 1 ki to summon the bonded weapon to your hand, as long as it is on the same plane of existence. The bonded weapon instantly teleports into your hand. You can then make one weapon attack with the bonded weapon as a part of the same bonus action.

You can have only one bonded weapon. If you attempt to bond with another weapon, you must first break the bond with the weapon that is currently bonded to you.

Martial Arts Mastery

Starting at 11th level, you gain one of the following features of your choice:

  • Flaring Kick. When you stand up, you can spend 2 ki to make a spinning kick maneuver that sweeps all creatures within 5 feet of you. Each creature must succeed a str saving throw against your ki save DC or is knocked prone, taking bludgeoning damage equal to half your monk level (rounded down).
  • Gentle Retribution. When a creature you can see within 5 feet of you targets you with an attack and the attack misses, you can spend 1 ki as a reaction to use the attacker's momentum against it. The creature must succeed on a Strength saving throw against your ki save DC or takes bludgeoning damage equal to your monk level and is knocked prone.
  • Ki-Unleashing Strike. Once on each of your turn, when you hit a creature with an unarmed strike, you can spend 1 ki to unleash a blast of ki to knock down the target. The creature must succeed a Strength saving throw against your ki save DC or is pushed up to 10 feet away from you.
Enlightened Warfare

At 17th level, any monk weapon you are wielding is considered to have the finesse and reach property, if it does not have one already. Additionally, whenever you hit a creature with the weapon bonded to you with your Together As One feature, the target takes extra psychic damage equal to your Wisdom modifier (a minimum of 1).


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