Way of the Unchained Fighter (5e Subclass)
Monk Monastic Tradition: Way of the Unchained Fighter
Inspired by Luchador class by so many contributors.
A "tradition" chosen by those who seek the ultimate freedom in the corporeal conflicts, Way of the Unchained Fighter combines grace and honor of martial arts with sportsmanship and flamboyant techniques demonstraded on the ring.
Known as lucha libre, or "the free fight", there are numerous schools and monasteries that practice an unique style of this particular monastic tradition, but they all share the common philosophy - the honor of being a luchador, the thrill of becoming the best in the ring, the burden of putting on a mask of fame, and the knowledge of one day, everyone will eventually take of their mask, to embrace the inevitable fate.
One of the most famed luchador of all time and multiverse is undoubtedly Los Tiburon, the Shark of the Land, the Masked Wrestler. Los Tiburon is immortalized for his legendary feat of grappling and breaking a dragon's wing, plummeting it into its demise.
- Lucha Libre
Starting at 3rd level when you choose this monastic tradition, you learn the fundamental technique of the free fight. While you are not wearing armor, wielding a weapon, and wielding a shield, you gain the following benefits:
- You can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) check to grapple a creature.
- When you hit a creature with an unarmed strike, you have advantage on the Dexterity (Acrobatics) and Strength (Athletics) check to grapple the creature until the end of the turn.
- When you use your Flurry of Blows class feature, you can forgo one unarmed strike granted by your Flurry of Blows to grapple a creature.
- El Máscaras
At 6th level, you practice the famed techniques demonstrated by the greatest luchadores of all time and multiverse. You gain one of the following features of your choice:
- El Diablo Azul. When you move at least 20 feet straight toward a creature and then hit it with an unarmed strike on the same turn, you can spend 1 ki to make a diving attack as a bonus action. The creature must make a Strength saving throw against your ki save DC. On a failed save, the creature takes bludgeoning damage equal to your Martial Arts die and becomes grappled by you. On a successful save, the creature takes half damage, and it is not grappled by you.
- El Santo. When you hit a creature grappled by you with an unarmed strike, you can spend 1 ki to toss the creature up to 20 feet of you. The tossed creature must succeed on a Dexterity saving throw against your ki save DC or lands prone.
- El Tiburon de la Tierra. When you successfully grapple a creature, you can spend 3 ki to pin the creature. The pinned creature becomes restrained until the grapple ends.
- Luchador Volador
When you reach 11th level, you master the aeriel feats of lucha libre. When you use your Step of the Wind class feature, you gain flying speed equal to your walking speed until the end of the turn. This benefit works only in a short bursts; you fall if you end your turn in the air and nothing else holding you aloft.
- La Leyenda
At 17th level, your fame as a luchador matches the greatest of all time. Your reputation is represented by your title that demonstrates your specialty. You gain one of the following features of your choice:
- El Astuto. When a creature you can see targets you with an attack, you can use your reaction and spend 1 ki to swap places with a creature grappled by you. The creature grappled by you then becomes the target instead.
- El Fuerte. Whenever you hit a creature grappled by you with an unarmed strike, you can spend 1 ki to make that attack as a critical hit.
- El Veloz. When you use your Flurry of Blows class feature, you can make up to two additional unarmed strikes, provided that all Flurry of Blows attacks target the creature grappled by you.
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