Way of the Pressure Points (5e Subclass)
Way of the Pressure Points
Monk Subclass
Parody image of Kenshiro Kasumi from Fist of the North Star manga by Tetsuo Hara and Buronson |
The way of the Pressure Points is a secretive martial arts handed down from father to son. Based on 4'000 years of knowledge in combat and in the medical research. This martial art is defined mythical not for its killer power but for its adaptability to any enemy. Each new generation of this martial art, after receiving training, travels around the world to test themselves with the most talented fighters and the most fearsome monsters. Each generation aims to improve its style for the next generation by adapting it to the combat of its time. (For this subclass you must have the medicine skill)
Meridian Points
Starting when you choose this tradition at 3rd level, with your knowledge in the field of medicine you know of the beneficial and destructive points of the body, your actions can save the life of your friends and yours attacks can be more precise and more painful for your enemy.
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Shura Techniques
With your control of the hidden meridian points at 6rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, with the use of another ki you can impose one of the following effects on that target.
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Shura Ki
Beginning at 11th level, your control over ki power improves, you are able to attack more quickly and you are able to absorb ki from your opponents during the fight.
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Quivering Palm
- (you can modify your final attack under the approval of your DM)
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
Table - Examples of Medicine applications
DC | Medicine applications | |
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5 |
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10 |
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15 |
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10+CR |
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15+CR |
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