Way of the Murim (5e Subclass)
Way of the Murim
Monk Subclass
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Old Martial art fighter |
No one knows when Murim first came into existence in the world. Except, many trace its beginnings to the Ascetics from long who had secluded themselves deep in the mountains or the rugged wilderness in order to seek enlightenment. Soon after their appearance, these monks became famous throughout the society as martial arts masters because of their powers. In response, many people quickly met them in order to become their disciples. In time, with more masters and disciples appearing, the amount of Murim increased, clans and schools were formed and the world of Murim was born. The existence of the Murim world was kept secret from normal people, with the exception of some members of local governments and federal government. The Murim is a world maintained by the passage of martial arts from the previous generation to the next. Accordingly, the relationship between master and disciple must be more intimate and earnest than a blood relationship between father and son. You learned to fight in the Murim world and you have fought with many opponents with different techniques thus developing your personal fighting technique.
Your way to fight
Starting when you choose this tradition at 3rd level, you can choose your way to fight, the Snake style which gives you the opportunity to attack and move away without consequence or the Bear style which give you more live. Chose one of the two following ability.
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Murim Techniques
At 6th level you learn the secret techniques of the Murim world, you can manipulate your enemy’s ki when you harness your own. Choose three of the following options and whenever you hit a creature with one of the attacks granted by your Flurry of Blows, with the use of another ki you can impose one of the following effects choose on the target. At 11th level you can choose another two Murim techniques, and at 17th level you can choose another one. You cannot use the same technique in the same turn, this can only be done if you have taken the same technique several times.
SAVE | Murim techniques 6th Level | |
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CON |
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WIS |
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STR |
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INT |
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DEX |
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DEX |
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- |
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SKILL |
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DEX-STR |
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CHA |
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At 11th level you can choose two of the Murim techniques from the list of 6th and 11th level. Each time you learn new Murim techniques, you can also replace the techniques you know with a different one
SAVE | Murim techniques 11th Level | |
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CHA |
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INT |
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STR |
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- |
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- |
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WIS |
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CON |
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DEX |
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At 17th level you can choose one of the Murim techniques from all the lists. Each time you learn new Murim techniques, you can also replaces the techniques you know with a different one.
SAVE | Murim techniques 17th Level | |
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CON |
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INT |
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CHA |
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STR |
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DEX |
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WIS |
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- |
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Level | Murim techniques | |
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3-5 |
0 | |
6-10 |
3 = 3 (lev6) | |
11-16 |
5 = 3 (lev6) + 2 (lev11) | |
17-20 |
6 = 3 (lev6) + 2 (lev11) + 1 (lev17) | |
Dantian
Beginning at 11th level, your control over ki power improves, your Ki take the form of a tornado in your Dantian and give you different ability. You can chose two of the four following ability.
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Great Master
At 17th level you are now a Great Master of the Murim Techniques. You can choose two of the four following ability.
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