Way of the Fist (5e Subclass)

Way of the Fist

Monk Subclass

Monks who follow the Way of the Fist value their combative ability over their spirit. They focus all attention on becoming a hurricane of punches and kicks.

Powered Punches

When this subclass is taken, you gain the ability to enhance your punches. While making an unarmed attack, you can spend 1 Ki point to add one of the following effects to it:

  • Dragon Fist. for 1 minute, add your wisdom modifier in fire damage to your damage rolls.
  • Shockwave. The target must make a Dex saving throw. On a failed save, all other creatures have advantage on attacks made towards it.
  • Crippling Blow. The target's movement is halved on their next turn.

Precision & Power

At level 6, you have learned how to sneak powerful blows through an opponent's guard. When making an unarmed attack, you can spend 1 Ki point to add twice your Dexterity modifier to the attack roll. This can be used before or after the roll, but before the attack is declared a hit or a miss.

Counter

By level 11, you have learned to capitalize on your opponent's failures. When a melee attack misses you, you can use your reaction to spend 2 Ki points and make two unarmed attacks at your attacker.

Followthrough

At level 17, you have become a master of opportunity. When you miss an unarmed attack, you may spend 1 Ki point to attack the same target again. This can not affect attacks granted by this feature.


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