Way of the Bloodied Hand (5e Subclass)

Way of the Bloodied Hand

Harming Hands

Your soul yearns to kill. Starting from when you choose this monastic tradition at 3rd level, you have a pool of murderous power that replenishes when you take a long rest. With that pool, you can deal extra damage equal to your monk level times 5. Whenever you deal or expend damage from this pool, you also take half that much damage.
When you hit a creature and deal damage, you can draw power from the pool to deal extra damage to that creature, up to the maximum amount remaining in your pool. You can apply this extra damage after you see your damage roll result.
Alternatively, you can expend 5 extra damage from your pool to wreath yourself in murderous energy, allowing your next weapon attack to ignore its target’s damage resistances and immunities.

Grisly Wound

You can make a weapon more deadly. Also starting from when you choose this monastic tradition at 3rd level, you can, as a bonus action, touch one weapon or piece of ammunition and conjure a special poison on it. This poison lasts for 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes poison damage immediately after the attack. The poison damage equals 2d10 + your monk level. Once you use this feature, you can't use it again until you complete a short or long rest.

Protective Shroud

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw while you are conscious, the creature gains a bonus to the saving throw equal to your Wisdom modifier (with a minimum bonus of +1).

At 17th level, the range of this aura increases to 30 feet.

Black Bane

By 11th level, you are so suffused with dark energy that all your melee weapon strikes carry grim power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d4 necrotic damage.

Dispelling Touch

Beginning at 17th level, you can use your action to end one spell on yourself or on one willing creature that you touch.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain expended uses when you finish a long rest.


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