Way of the Asura (5e Subclass)

Way of the Asura

An Asura protecting someone from a meteor.

Hailing from one of the many Eastern Temples, the devout train to protect those weak and frail from danger and harm. They are blessed by the devas to help those in need and safeguard the holy saints. They are the guardians of virtue and the purifiers of sin. They are Asura.

Hidden from the eyes of many and known only to few, the ambitious seek ever more power to slake their eternal desires. They gain their power through immense passion and destruction. They are the tyrants of rage and the destroyers of balance. They are Asura.

The Order of Asura are as a group a varied lot, with many conflicting beliefs and ideas, but they all stand united at the core at how they work -through passion and immense belief. Asuras are never neutral, they pick a cause in what they believe in and fight to the death to achieve it.

Rage

At 3rd level, when you choose this Monastic Tradition, you can channel your anger to intensify your physical abilities. As a bonus action, you can spend 1 ki point to enter rage. You gain the following benefits while raging with this feature, as long as you are not wearing armor or using a shield:

  • You have advantage on Dexterity ability checks and saving throws.
  • When you make an unarmed strike or monk weapon attack, you gain a bonus to the damage roll equal to your martial arts Die.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends earlier if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Additionally, whenever you reduce a hostile creature to 0 hit points with an unarmed strike or a monk weapon attack, you regain 1 ki.

Fury

Starting at 6th level, you work yourself into a fury. When you score a critical hit with an unarmed strike or a monk weapon attack, you can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.

Additionally, when you use your Flurry of Blows feature, you can spend additional ki, up to your Dexterity modifier (a minimum of 1). For each additional ki spent this way, you can make one additional unarmed strikes as a part of the same bonus action. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Wrath

At 11th level, your rage has intensified so much that you feel a higher power coursing through your flesh and bones. When you enter the rage, you can spend 2 additional ki to enter the divine rage. When your divine rage ends, you suffer 1 level of exhaustion.

While you are in the divine rage, in addition to the normal benefits you gain from your rage, you gain resistance to radiant and necrotic damage, and you cannot be charmed or frightened. If you are charmed or frightened when you enter the divine rage, the effect is suspended for the duration of the divine rage.

Additionally, as a bonus action, you can spend 3 ki to revitalize your body to a max of 5 ki, regaining hit points equal to your martial arts die plus your monk level, and removing one level of exhaustion if you are suffering any. Each ki point spent beyond the first 3 restores an extra martial art die. You can use this feature twice per long rest.

Asura

At 17th level, your rage becomes corporeal and you gain immense power. Your Dexterity score is increased by 2. Your maximum for Dexterity score is now 22.

Additionally, when you enter rage, you can spend 9 additional ki to assume the shape of an Asura, a six-armed destroyer, for the duration of the rage. While you are in the Asura form, in addition to the normal benefits you gain from your rage, you gain the following benefits:

  • You gain a +2 bonus to AC, and your walking speed is doubled.
  • You have resistance to all damage, and you are immune to all conditions. If you are afflicted by any conditions before you assume the Asura form, the effect is suspended for the duration of the Asura form.
  • When you take the Attack action on your turn, you can make two additional unarmed strikes or monk weapon attacks with the same Attack action.

When you assume the Asura form, you may spend 2 additional ki. If you do so, you are under the "enlarge" effect of the enlarge/reduce spell for the duration.

Once you use this feature, you cannot use it again until you finish a long rest. After it ends, you suffer 2 levels of exhaustion.


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