Way of the Abandon Ache (5e Subclass)
They do not fear pain nor death, these are only ways to surpass the physical limits of the body. For these monks the pain is of great value, it means strengthening and enlightenment.
To achieve real mastery, they sacrifice their vital energy to reach incredible levels of dexterity, precision and endurance.
Iron Body
At 3rd level, your Constitution score increases by 2(the maximum is still 20) and your Monk Hit Dice improves from 1d8 to 1d12.
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per monk level.
Limit Break
At 6th level, your flurry of blows gets an extra attack. Also you get an extra hit, and with this extra hit your also allowed to do 1 element of your choice from the list below at the price of 1 ki point.
Fire: plus 1d4 fire damage
Cold: plus 1d4 cold damage
Lightning: plus 1d4 lightning damage
Tearing Blast
At 11th level, by spending 2 ki points you can use your action to release a powerful ki blast from your body. Each creature in a 20-foot radius originating from you must make a Dexterity saving throw.
On a failed save, each creature take 5d4 of damage as unarmed Ki-Empowered Strikes(Bludgeoning) and be knocked prone. On a successful save, the creature takes half as much damage and isn't prone (ki save DC).
- For each monk level you can add 1d4 of damage by spending 2 Hit Points.
- For each d4 that roll a 4, the cost of Hit Points is alleviated by 1.
- If used during Limit Break: Adds the Limit Break bonus to the ki save DC and for each d4 that roll a 4, the damage increases by +2 but the cost of Hit Points is aggravated by 1.
Tearing Blast can be used once per short rest or once per long rest if used during Limit Break.
Iron Palm
At 17th level, you transcend the limits of your unarmed combat. Unarmed Martial Arts improved to 3d4.
During Limit Break you can choose to spend 10 Hit Points instead of 1 ki point to use unarmed Stunning Strike and for each Martial Arts d4 that roll a 4, the cost of Hit Points is alleviated by 3.
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