Way of Sword Sage (5e Subclass)
Way of Sword Sage
Sword Sages are monks that spend years for master there fighting techniques with blades, most of them are trainig with swords or katanas, but sometimes they choose another weapons, like sabers or sometimes axes, some renegates even using blundering weapons. Sage should never stop studing new techniques and sharper his skills. It is the way from born to death with his chosen blade.
- Chosen weapon.
When you choose this tradition at 3rd level choose one type of weapon. This weapon type will be your chosen weapon. These weapon type can be any simple or martial melee weapon that lacks the heavy and special properties. You gain proficiency with these weapon type if you don't already have it. Weapons of the chosen type are monk weapons for you. Most of this tradition's features work only with your Chosen weapon. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon, following the criteria above.
- Deflection.
When you choose this tradition at 3rd level, your Deflect Missiles feature changes. You can now use your reaction to deflect attack when you are hit by a ranged, melee or spell attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can perform a windslash. For doing that, you can spend 1 ki point to make a swing with your chosen weapon, that throw a windblade, it's a ranged attack, as part of the same reaction. You make this attack with proficiency, and the windblade count as a monk weapon for the attack, deals your weapon type damage, and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage if your Choosen weapon has same property, has a normal range of 20 feet and a long range of 60 feet. When making this ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.
- One with the blade.
Starting at 6th level, your Chosen weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Disruption strike.
At this mastery level, you know now disrupt enemy defenses instead of stunning them, starting at 6th level, your Stunning Strike feature changes. When you performing Stunning Strike, you can choose to strike enemy pressure point distracting his moves and defenses capabilities, doing that lowering target armor class by 2 until the end of your next turn, armor class reduction do not stack. When you use Stunning strike in that way, target enemy don't perform any saving throws. Armor class reduction become 3 at lvl 17.
- Master yourself, master the blade.
Starting at 11th level, your skills with the blade is truly outstanding, now u can perform your Martial arts and Flurry of blows attacks using your Chosen weapon insead of an unarmed strike.
- Unerring Accuracy
At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a Chosen weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.
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