Way of Internal Manifestation (5e Subclass)
Way of Internal Manifestation
Monk Subclass
Mind is master over matter
Way of the Internal Force teaches you that the mental can overcome the physical. When you focus your ki, you can align your wisdom to open the doors of the mind, using them as gateways to extend the abilities of your body. Some members choose disciplines to further diversify and enhance their monastic abilities. These monks become adept at using their mind to enhance their physical abilities, manipulate space, time, and the physical world around them Talents.
At 3rd level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. You also learn the Mystic Hand Talent. You learn an additional talent at 7th and 16th level.
Abilities: At 3rd level, you are able to use three spells from the psion power list below as a cantrip. Spell are interchangeable, however changing cantrip spell will require a short rest. You gain one extra cantrip at levels 6, 8, 13 and 15. (Cantrips are not interchangeable with discipline abilities. If cantrip is the same as discipline, then cost and strain from discipline is removed) If you choose a discipline, the amount of cantrips you can choose at lvl 3 is reduced by one for each discipline. You will still gain additional with level increases and you will retain your discipline cantrips. A max of 4 cantrips can be readied at any given time.
Starting at 3rd level, you are able to convert Ki points to Psi points which can be spent to execute a psionic discipline. Each Ki point converts to 2 Psi Points, and the maximum Psi Points you may gain at any one time from this ability is twice your monk level, even if you take a short rest to regain ki you may not exceed this Psi Point maximum. Any Psi points not spent are lost after a long rest
Psycrystal: You create a Psicrystal by separating a part of your soul and forming a crystal construct to contain it.
Psycrystal improves at level 13
Disciplines. A psionic discipline is a rigid set of mental exercises that allows a Psion to manifest a psionic power. You choose up to two disciplines from the following (Metacreativity, Psychokinesis, Psychometabolism, Psychoportation). Once chosen a discipline cannot be remove.
All new skills are only available after a long rest and meditation. The player must voice practicing new level skills before skills will be available for use. Total of 1hr of practice and 30 min of meditation required.
Dispel Psionic
Target Dispel: You can use dispel psionics to end ongoing powers that have been manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing powers (or at least their effects) within an area.
Area Dispel: When dispel psionics is used in this way, the power affects everything within a 20-foot radius. For each creature within the area that is the subject of one or more powers, you make a dispel check against the power with the highest manifester level.
Psi Blades – (action is the same as Soul Knives)
Starting when you choose this tradition at 3rd level, you can use your psionic energy to manifest blades that disrupt your foes’ minds.Your unarmed strikes deal your choice of psychic, piercing, slashing, or bludgeoning damage each time you hit.In addition, you can use a bonus action to increase the reach of your unarmed strikes by 30 feet until the end of your turn.
At 13th level Soul blade attacks can go through solid objects
Psychic Slash- At 3rd level, when you channel ki into your attacks you augment your blades to inflict devastating psionic blows. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows and that attack inflicts psychic damage, you can impose one of the following effects on the target:
Life Drain. You gain temporary hit points equal to half the damage your attack deals.
Invoke Terror. The target must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.
Invoke Wrath. The target suffers disadvantage on all attack rolls against targets other than you until the end of your next turn.
Astral Slide. You teleport the target up to 10 feet to a destination you can see.
Synaptic Overload. The target gains vulnerability to psychic damage until the end of your next turn
At 13th level Soul blade attacks can go through solid objects
You are able to use psionics with both hands full and to channel psionic attacks through your weapons. this may cause, psionic, magical or supernatural damage; for the purpose of overcoming resistance.
At 17th level you can channel your Ki to enhance all physical attributes to +1, movements increase by 10ft, actions and skills gain a +1 advantage. Affects last for 10min. This can only be used once every 12hrs. A long rest is required to replenish.
Psion Power List by level
3rd: Ray of Frost, Mage Armor, Shield, Tenser's Floating Disk, Unseen Servant’, Lock, Enhance Ability, Invisibility, Levitate, Locate Object, Web, Barkskin, Blink, Dispel Magic, Fly, Hypnotic Pattern, Leomund's Tiny Hut
4th: Control Water, Dimension Door, Fire Shield, Pass Without Trace, Stone Shape, Stone Skin, Shape Shift
5th: Animate Objects, Bigby's Hand, Destructive Wave, Dominate Person, Dream, Geas, Legend Lore, Telekinesis, Wall of Force., Lightning Bolt, Slow, Spirit Guardians
6th: Blade Barrier, Chain Lightning, Contingency, Disintegrate, Eyebite, Guards and Wards, Magic Jar, Programmed Illusion
7th: Forcecage, Mordenkainen's Magnificient Mansion, Mordenkainen's Sword, Plane Shift, Prismatic Spray, Sequester, Simulacrum, Symbol, Teleport
8th: Antimagic Field, Demiplane, Maze, Mind Blank, Power Word Stun, Sunburst, Polymorph
9th: Astral Projection, Gate, Imprisonment, Mass Heal, Meteor Swarm, Power Word Heal, Power Word Kill, Shapechange, Teleport Circle
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