Water Sucker (5e Spell)

Drain water from a creature or object you can touch. As the water drains out of the creature or object, it must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a success. Plant creatures and water-based elementals have disadvantage on this save. A nonmagical plant takes maximum damage from this spell.


Water Sucker
6th-level necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (a pinch of sand and salt)
Duration: Instantaneous

Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.