Water Mole (5e Race)
Water Mole (5e Race)
Physical Description
A Water Mole witchdoctor |
Water Moles, as they like to refer to themselves as, are large, anthropomorphic, platypi and as such carry the traits one would have, duck-bill, beaver tail, mole like fur and clawed fins. The one feature they don't have in common with normal platypi, is that they don't have the venomous ankle spur, why this may be may be because of their intelligence and more upright position which would prevent them from effectively using it. aside from the platypus appearance, they typically wear grass skirts and feather headdresses, warriors such as Witchdoctors (their warlocks) have three large feathers on the front of the headband whilst spearman and slingman typically have several smaller feather on theirs. Usually based on their position of class, (witchdoctor, spearman, or slingman) they will have a different amount of markings on their black beaks, usually this marking being in a sorta of white paint. That is the base description of the tribe known as Nui, the second tribe, Waponi are more or less the same but instead gray and white instead of brown and white. Females are much thinner than males as well as taller, and wear longer skirts and when outside their villages wearing
History
It was once believed that Water Moles were platypi that drank an awakening potion however recent scholars have debunked this, now proving that Water Moles came around the same time as most other races, though how they came about is unknown as they describe the ancestors saying they came around when a bright flash of light occurred and the next thing the ancestors knew they were on the Material Plane. It is also established that at some point, the Water Moles diverged into two tribes, the more peaceful and trading Nui, whilst the Waponi are more violent.
Society
This will describe the society on both parts of Nui and Waponi.
The Nui: The Nui, unlike their more violent counterparts, prefer to trade with others, paddling along shores or setting up shops to trade with other folks from their homes with their unique baubles the person may carry. In return they typically trade, refreshing herbs, fish, or special bones. They are known to be more curious than the more violent Waponi, and harbor a sort of hatred for them. The Nui are known to worship their ancestors instead of gods, meaning cleric Nui Water Mole typically pray to those before them, instead of gods.
The Waponi: The Waponi will fight literally anyone, or anything that enters their territory, due to this they are not very conversational, and really no one likes the. The Nui despise them most likely for abandoning their ancestors for worshipping a fire god (if the player plays a waponi they choose one fire based god).Because they turned their back on their ancestors, this may have fueled their blood rivalry with the Nui, which is just as intense as their hatred to the outside world.
When speaking in Common they are known to refer to themselves in the third person.
Water Mole Names
The naming convention is different for both tribes though they typically for Nui name them after some version of the ancestors name whilst the Waponi typically name them after deities of or based around fire.
Water Mole Traits
Strong or Smart creatures depending on the tribe.
Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age. Nui, due to how they live, typically live up to a surprising 200 yrs old, on the other hand, Waponi, due to their bloodlust for anything that isn't a waponi, typically only live into their 40s
Alignment. Nui are typically good or neutral and waponi's are typically bad, though they believe they
Size. Both tribes are know to be around 4-5 feet tall, though some waponi make it to 6 feet. Your size is medium
Speed. Your base walking speed is 25 feet. Your base swim speed is 40 feet
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You are a semi aquatic creature and breathe air and water.
Repel Boarders. When an enemy comes within 5 feet of you, you can use your reaction to make one melee attack on them but you deal half the normal damage.
Overwatch. If an enemy comes within 10 feet of you, you can use your reaction to make one ranged attack on them, provided you can do so, and have the necessary weapons, you also deal half the normal damage.
Magical knowledge. due to your tribal lifestyle, you have knowledge on how magic works. You have advantage on Intelligence checks.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Due to how different they have become the Nui and Waponi are considered 2 different subraces.
Nui Water Mole
Ability Score Increase. Your Charisma score increases by 1
Bargainer. You have advantage on Charisma checks when bargaining
Waponi Water Mole
Ability Score Increase. Your Strength score increases by 1
Cheap Shot. When you make an opportunity attack on an enemy, you deal double damage
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
′ ″ | + | lb. | × () lb. |
*Height = base height + height modifier |
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