Water Heart (3.5e Class)
Water Heart
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Making a Water Heart
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Abilities: Int is where the Water Heart draws her magic, and for crafting from ice, and dex and con both make her more survival in combat situations.
Races: Any.
Alignment: Any, usually chaotic in nature however.
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Forms Known | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Vessel, Shaper, Water Blast 1d6, Form (Least) | 1 | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Fire Resistance 10 | 2 | |||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Water Blast 2d6 | 2 | |||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Water Born | 3 | |||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Water Blast 3d6 | 3 | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Ice Former, Form (Least or Lesser) | 4 | |||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | Water Blast 4d6 | 4 | |||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | Lesser Blood Dancer | 5 | |||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | Water Blast 5d6, Fluid Motion | 5 | |||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | Greater Shaper | 6 | |||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | Water Blast 6d6, Form (Least, Lesser, or Greater) | 7 | |||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | Fire Resistance 20 | 7 | |||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | Water Blast 7d6, Blood Dancer | 8 | |||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | 8 | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | Water Blast 8d6 | 9 | |||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | Greater Ice Former, Form (Least, Lesser, Greater or Dark) | 10 | |||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | Water Blast 9d6 | 10 | |||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | Water Bond | 11 | |||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | Greater Blood Dancer | 11 | |||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +12 | Water Blast 10d6, Fire Immunity, Water Mastery | 12 | |||||||||||||||||||||||||||||||||||
Class Skills ( + Int modifier per level, ×4 at 1st level) |
Class Features
. All of the following are class features of the Water Heart.
Weapon and Armor Proficiency: A Water Heart is proficient with simple weapons and with light armor, but not with shields of any kind.
Vessel: The Water Heart draws all her power from water in her area. So when she travels to an area that she can't draw water from (ie. a dessert) she can pull water from a vessel she creates. The process to create a vessel takes two hours, and one gallon of water. This is a magic container that is unbreakable by normal means, and can store two gallons of water per level of this class within it.
Shaper:
Water Blast: The first ability a Water Heart learns is Water Blast. A Water Heart attacks her foes with arcane power, using magical energy to deal forcing damage and sometimes impart other debilitating effects. An Water Blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An Water Blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An Water Blast is the equivalent of a 1st-level spell. If you apply a blast shape or water essence invocation to your Water Blast, your Water Blast uses the level equivalent of the shape or essence. An Water Blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to Water Blast. An Water Blast deals half damage to objects. Metamagic feats cannot improve a warlock's Water Blast (because it is a spell-like ability, not a spell).
Forms:
Fire Resistance: A Water Heart excels in fighting those who use fire. She gains resistance 10 to fire at level 2, 20 at level 12, and gain immunity at level 20.
Water Born: At level 4, the Water Heart gains the ability to both breath underwater as well as they do on land, as well as giving them a swim speed of 25 ft plus 5 feet plus every following level from level 4. She gains a +10 to swim checks as well.
Ice Former:
Blood Dancer:
Fluid Motion: Water Hearts learn to protect themselves with a thin layer of water. They now add their Intelligence modifier to their natural armor.
Water Bond: A Water Heart is now able to move her vitals with the water in her own body. She gains a 50% miss chance on extra damage from criticals and sneak attacks.
Water Mastery: The Water Heart has become one with water, changing her type to a water outsider.
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Ex-Water Hearts
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Playing a Water Heart
Religion: .
Other Classes: .
Combat: Water Hearts tend to be damage dealers, supports, and battlefield controllers.
Water Hearts in the World
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Daily Life: .
Notables: .
Organizations: .
NPC Reactions: .
Water Heart Lore
Characters with ranks in Knowledge (Nature) can research Water Hearts to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | . |
10 | . |
15 | . |
20 | . |
Water Hearts in the Game
Adaptation: .
Sample Encounter: .
EL : .
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