Wars of Teoryran (Teoryran World Supplement)

The Wars of the World

Ever since the humans exodus to their new homes,
since the lizards men build cities in the jungle tops,
and since the Ork instituted new districts the minor races
have been constantly provoked to make their claims. Now long hidden monster civilisations
have come out of hiding to challange the great tree.
This immigration weave have spread with violance from race to race, this means war after
war. The warring new states and the slightly older collonies are fighting enemies within and without.
The great races have arrived and colonised the Teoyran continent, meeting each other
while claiming the same lands and having polar opposite cultures.
All the colonies are now at war both against each other for land but also
wat against the continents barbarian natives for in a struggle for pure survival. Deluded leaders
from the old world fight to preserve a civilisation already dead and
every area seems to be either overpopulated with rivals or so wild that it devours hole villages.


The Factions

Factions Table
Name Conterpart Race
Red ShogunateJapanOrk
KoredChristian North EuropeHuman
MazakeenSouth AmericanLizardmen and Naga
ElfAfricaElves
DwarfsChinasDwarfs.
CentaursMongols & HunsCentaurs
Drow-Drow
IcondriEast European ChristianVampire
Vasharenfrenchrevolution/renessanceVasharen

Warfare

Humans fights with knights, and farmer brutes lead by sergeants-at-arms. Orks Samurai fights as organised armies with many ranks of samurai types. The Mazakeens brave warrior rally to battle with stone weapons. The centaurs fight with hit and run tacks tics.



Back to Main Page 3.5e Homebrew Campaign Settings Teoryran World Campaign Setting

gollark: Minoteaur v1 scripting is done in Rust.
gollark: Can't wait to reveal my entry implemented in Minoteaur (v1) scripting.
gollark: Great!
gollark: Oh, also, is it deliberate that you can submit stuff with *any* language even if the round doesn't allow for it?
gollark: Thanks.
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