Warper (3.5e Prestige Class)

Warper

Warpers are supporters, helping other members in their party by warping the dimensions.

Prerequisites

  • Skills: Knowledge (arcana) 10 ranks, Spellcraft 10 ranks
  • Spells: Ability to cast 4th-level arcane spells
  • Feats: Enlarge Spell, Widen Spell
Table: Warper
Hit Die: d4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells/Day
1st +0 +0 +2 +0 Dimension Warp 1/day -
2nd +1 +0 +3 +0 Dimension Warp 2/day +1 level of existing arcane spellcasting class
3rd +1 +1 +3 +1 Complete Warp 1/day -
4th +2 +1 +4 +1 Dimension Warp 3/day +1 level of existing arcane spellcasting class
5th +2 +1 +4 +1 Time Warp 1/day -
6th +3 +2 +5 +2 Complete Warp 2/day +1 level of existing arcane spellcasting class
7th +3 +2 +5 +2 Dimension Warp 4/day -
8th +4 +2 +6 +2 Dimension Warp 5/day +1 level of existing arcane spellcasting class
9th +4 +3 +6 +3 Complete Warp 3/day -
10th +5 +3 +7 +3 Time Warp 2/day +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier)
Balance (Dex), Concentration (Con), Jump (Str), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (the planes) (Int), and Spellcraft (Int).

Class Features

All the following are class features of the Warper:

Weapon and Armor Proficiency:: Arcanists gain no new proficiency with any weapon or armor.

Spells per Day: When a new warper level is gained the warper gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Warper, he must decide to which class he adds the new level for purposes of determining spells per day.

Dimension Warp: At 1st, 2nd, 4th, 7th, and 8th level, the warper gains the ability to warp the dimensions. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability grants a competence bonus of +2 or a penalty of -2 on a character's next attack roll.

Complete Warp: At every third level the warper gains the ability to completely modify an entire 5-foot area of matter through warping. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability makes all matter in a 5x5-ft region disappear for a turn. Any objects and creatures in that area also disappear, and come back the next turn dazed. If used on a creature that occupies more than a 5x5-ft region, that creature is instead nauseated for 2 turns.

Time Warp: At every fifth level the warper gains the ability to send himself and an ally back a few seconds in time. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability lets the warper's ally redo an action, allowing them to gain a +5 insight bonus on whatever they were doing.



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