Warped Skeleton (4e Creature)
Warped Skeleton
Warped skeletons are undead with an aberrant taint. They are created when the Far Realm interferes with necromancy in any way. Some warped skeletons have blades where their hands should be. Others' bones are extremely flexible, allowing them to bend out of the way of attacks.
Warped Skeleton Lore
A character knows the following information with a successful Dungeoneering or Religion check.
DC 15: Warped skeletons are created when the far realm interferes with necromancy. Warped skeletons look basically like skeletons but are warped beyond belief.
DC 20: Warped skeletons fall into two distinct categories, boneblades, which have thick, sharp blades where their hands should be and boneflexes, whose bones are very flexible and can bend out of the way of attacks.
Warped Skeleton Boneblade
Warped Skeleton Boneflex
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A warped skeleton boneflex charges into combat and try to flank foes. They use Skeletal Warp the first time they are targeted by a melee or ranged attack. Once it is expended they are much more careful until it recharges. |
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