Warmage (4e Class)/Heroic
Heroic Warmage
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | Arcane Implement Specialization Arcane Affinity Mystic Orb Empowered Orbs At-Will Powers |
2 | +1 | Utility Power |
3 | Encounter Attack Power | |
4 | +1 | Ability score increase |
5 | Daily Attack Power | |
6 | +1 | Utility Power |
7 | Encounter Attack Power | |
8 | +1 | Ability score increase |
9 | Daily Attack Power | |
10 | +1 | Utility Power |
Level 1: Arcane Implement Specialization
You are adept at using both weapons and arcane implements in your spells, but are more effective at one kind of implement combat in particular.
Benefit: Choose one of the following specializations.
Rod of Deception
Once per encounter as a free action, you may increase the amount of squares you move through the effects of one of your powers by an amount equal to your Wisdom modifier. In addition, you gain +1 bonus to AC, as your image is slightly blurred from reality while holding a rod. You must wield a rod to benefit from this feature. This form of specialization is good for warmage warders because it increases personal mobility and defense without reducing the impact of offensive capability and control.
Orb of True Imposition
Your Orb is not required to be held in your hands to use its magical enhancement bonus or effects and instead floats around you as one of your Mystic Orbs and can be Empowered like a normal Mystic Orb. This Orb cannot be destroyed by warmage spells and, once per encounter as a free action, you may increase the displacement of any foe affected by your powers by an amount of squares equal to your Wisdom modifier. You must wield an orb to use this ability. Warmage magisters benefit the most from this specialization, as it improves the effectiveness of abilities that displace your foes.
Mystic Weapon Mastery
Once per day as a free action, you gain a bonus to a single attack and damage roll equal to your Intelligence modifier. Once per encounter as a free action, you gain a bonus to a single damage roll equal to your Strength or Dexterity modifier. You can declare this bonus before or after an attack roll and you must be wielding a staff or other melee weapon to benefit from these features. This form of mastery is useful for warmage spellblades, as their interests lie in dealing as much damage as possible, regardless of the enemy's position or their own.
Level 1: Arcane Affinity
Benefit: You gain the arcane affinity power.
Level 1: Mystic Orb
Using the mystic orb ability, warmages can summon multiple floating orbs to aid in the execution of some of their more elaborate displays of power.
Benefit: You gain the mystic orb power.
Level 1: Empowered Orbs
Warmages have found many ways to get the most out of their arcane magics. One way to make the most use of the magic around them is to Empower one of their Mystic Orbs. Doing this causes the Empowered Orb, when used in a spell, to increase that spell's chance to hit. Another way to get that last drop of arcane power is to fully utilize the leftover energies of one of their Empowered Mystic Orbs.
Benefit: You gain the empower orb power. In addition, choose either power of the force magi or power of the phase magi.
Power of the Force Magi
Benefit: After using an Empowered Mystic Orb in a spell, you may choose to lash out at an enemy within 15 squares, sliding them an amount of squares equal to your Wisdom modifier.
Power of the Phase Magi
Benefit: After using an Empowered Mystic Orb in a spell, you may choose to absorb the residual energies, phasing an amount of squares equivalent to your Wisdom modifier.
Level 1: At-Will Powers
From the very first days of your training, you felt arcane power come alive within you. In combat, you protect yourself now with that power, unleashing attacks as deadly as any weapon.
Benefit: You gain two of the following powers.
Level 1: Encounter Power
Your at-will attack powers are the most accessible part of your arcane arsenal. However, they represent only a small portion of your increasing power.
Benefit: You gain one of the following powers.
Level 1: Daily Power
Your most potent exploits drain you each time they are channeled and released. These are your daily attack powers—arcane magic so devastating that only an extended rest can replenish it.
Level 2: Utility Power
Benefit: You gain one of the following utility powers.
Level 3: Encounter Attack Power
Benefit: You gain one of the following encounter attack powers.
Level 4: Ability Score Increase
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 5: Daily Attack Power
Benefit: You gain one of the following daily attack powers.
Level 6: Utility Power
Benefit: You gain one of the following utility powers.
Level 7: Encounter Attack Power
Benefit: You gain one of the following encounter attack powers.
Level 8: Ability Score Increase
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
Level 9: Daily Attack Power
Benefit: You gain one of the following daily attack powers.
Level 10: Utility Power
Benefit: You gain one of the following powers.