Warhammer Mastery (5e Feat)
Warhammer Mastery
You have learned to let the power from your warhammer increase your effectiveness in combat.
- Increase your Strength score by 1, to a maximum of 20.
- When you hit a creature with a warhammer, the creature must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
- In addition, you can use your warhammer to knock away a foe’s shield. If you hit a creature that’s using a shield, you can have the attack deal no damage and instead force the creature to drop its shield. On a Critical Hit, you can destroy part or all of the shield making it unusable for the duration of combat.
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gollark: If [someone] is you and [bad thing] *happened* to you, then you'll end up with the bad trauma things.
gollark: What I mean is that if you just read as a bland fact on paper "[bad thing] happened to [person]", you will probably not suddenly gain all the horrible trauma downsides.
gollark: No.
gollark: That's not really knowledge as much as some sort of emotional information though.
gollark: Pretty wrong in that case though.
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