Warforged Centaur (3.5e Race)

Warforged Centaurs

Firstly, all Warforged Centaurs take the Darkwood Body feat ([]) at first level. They also begin with one level of druid. This druid level gives them 8 hit points, the Darkwood Body feat, and 4x(4+INT) skill points to spend on druid skills, as well as all other first-level druid class features, such as spells. Following the "background" given in the Darkwood Body feat description, some of the Woodstalker Warforged Druids began experimenting with Wild Shape and transmutation magic to make them better resemble other races that revere nature. Obviously, some of them succeeded. When a Woodstalker Warforged Druid passes all druid entry requirements with flying colors, they may be offered the honor of becoming a Warforged Centaur. Warforged Centaurs may multiclass without any additional penalties beyond those in the core rules, however, the druid order may call favors from you for this to prove that you still revere nature enough to continue to carry this honor. Failure to answer these calls may result in your being revoked of the honor (DM's call).

Large Size: -1 AC -1 on attack rolls, -4 hide, +4 grapple, 2x carrying capacity of medium creatures, uses large weapons (see Variant, below)

Space/Reach: 10 feet/5 feet

Base Land Speed 50 feet

Low-Light Vision

Darkvision 30'

+3 natural armor bonus (see Variant, below)

+5 armor bonus from Darkwood Body feat

Personality

Warforged Centaurs usually behave much as centaur and humanoid druids do.

Physical Description

Warforged Centaurs usually stand between 7 and 8 feet tall, and weigh between 2,300 and 2,600 pounds.

Relations

Warforged Centaurs get along best with other nature-loving races, especially regular centaurs and normal Woodstalker Warforged. Other races (if non-evil) will politely be asked to leave, though despoilers of nature are usually hunted down.

Alignment

Almost exclusively true neutral. It is also literally impossible for a Warforged Centaur to not be neutral on at least one alignment axis, though they can still have their alignment magically changed.

Lands

Forested areas and other places druids live.

Religion

Potentially any nature deity

Language

Automatic Languages: Sylvan, Druidic (since all are druids), regional; Bonus Languages: Terran, Orc, Goblin; Special: A warforged centaur knows either common or elven as an automatic language. The other is considered a bonus language.

Names


Racial Traits

  • +8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma: Warforged Centaurs have abilities of both Warforged and Centaurs
  • Construct (Living Construct):
  • Large:
  • Warforged Centaur base land speed is 50 feet:
  • Automatic Languages: Druidic, Sylvan, regional, Common/Elven. Bonus Languages: Terran, Orc, Goblin, Common/Elven.
  • Favored Class: Druid.
  • Level Adjustment: +2

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.

Variant:

Centaurs, Warforged Centaurs, Driders, and the like use medium weapons. Despite taking up more physical space, a centaur still has the same size hands as a human, a drider a drow, and so on. This goes against core rules, but makes more sense with even a few second's thought.



Back to Main Page 3.5e Homebrew Races

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