Vilebone (3.5e Equipment)
Vilebone
In the deepest depths of Hades the weight of the entire plane and countless souls press upon each other. The souls lost to the Gray Wasting become little more than objects, barely alive, and are crushed into a dense material pseudomatter called Vilebone. The material gets its name from appearance, appearing as dusky gray bone, often disturbingly arranged into organic, bone-like shapes as well, even when shaped. It is however a metal, technically, and a durable one at that with properties akin to adamantine.
Any weapon primarily composed of metal can be made as a vilebone weapon. It acts as adamantine and evil aligned for the purpose of bypassing hardness and damage reduction, and its weight increases by 50%. It is also inconceivably evil in purpose. Good creatures which pick up a vilebone weapon automatically gain two negative levels, while non-evil creatures only gain one negative level. Evil creatures suffer no ill effect. A vilebone weapon automatically deals 1 additional point of vile damageBoVD and weapons made of vilebone gain a 10% discount on the Unholy and ProfaneMIC enchantments. It radiates an aura of evil equal to a 1st level evil cleric, or the weapon's caster level if magical. Vilebone has 40 hit points per inch of thickness and hardness 20, but a good-aligned weapon only faces hardness 10.
Armor can also be made with vilebone. Such armor tends to have a very skeletal appearance. The effects are once again similar to adamantine, providing damage reduction appropriate to the type of armor used (1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor.) Finally, you gain resistance to vile damage 5. Vilebone is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, vilebone weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of vilebone armor is lessened by 1 compared to ordinary armor of its type.
Type of Vilebone Item | Item Cost Modifier |
---|---|
Ammunition | +120 gp |
Light armor | +10,000 gp |
Medium armor | +20,000 gp |
Heavy armor | +30,000 gp |
Shield | +4,000 gp |
Weapon | +6,000 gp |
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