Vile Reincarnation (3.5e Epic Spell)
After the casting starts, the three victims die a painless death, whilst the main caster dies a very painful one. After his death, he will be revived as a skeleton of any wished size. Now, the process of the standart-transformation begins: The as skeleton reincarnated regains his alignment, abilities (everything except non-class special qualities/abilities)and memories and transforms into the desired (dual-)race (which can also include normally impossible combinations as a True Dragon Constuct etc.) and can change every detail desired (however, just by having wings he can't fly. He also needs the additional ability to do so).
Necromancy | |
Spellcraft DC: | 0 (-183) |
---|---|
Components: | Ritual, V, S, M, XP |
Casting time: | 3 days |
Range: | Touch |
Duration: | Instantaneous/Permanent |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 1,000,000gp cost, 250,000 XP cost, 20 days developement time. Seeds: Animate Dead (+ 11 DC), Transform (+ 77 DC), Fortify (+27 DC). Factors: Fortifications are limitless, stacking and permanent if applied to the reincarnated (ad hoc, + 300 DC), reincarnated creature can store infinite XP (ad hoc, + 100 DC), soul transfer (ad hoc, + 50 DC), two additional casters (- 2 DC), reincarnated cannot level up anymore (ad hoc, - 100 DC), three Sentient Sacrificial Victims (- 60 DC), Created creature can be an amalgamation of numerous other creatures (+ 10), Increase casting time by 3 days (- 6 DC), Additional research cost 1,000,000gp (ad hoc, + 50 DC), Expensive Material Component 500,000gp (- 200 DC), 10,000 XP payed by/for every participant ( - 300 DC) |
After the casters have finished the steps mentoned above, the "fine tuning" of the main caster starts. The additional casters, a fanatic or any other willing creature can, until the spellcasting finally ends, pay XP to the maximum of 20,000 per creature (even if it would make them lose a level) to give the reincarnated the following (as the levels are not really spent to use the spell itself, the lost levels (NOT the XP) regenerate after one year):
+1 to a choosen ability score: 5,000 XP
+1 to a choosen kind of saving throw: 4,000 XP
an additional special or natural ability/quality (except extraordinäry): 10,000 XP
an additional extraordinäry ability/quality: 20,000 XP
any additional non-epic or -archtype feat: 8,000 XP
any additional epic or archtype feat: 15,000 XP
any additional divine ability: 200,000 XP (must be paid by at least 10 creatures (or later the reincarnated))
+2 to a choosen/additional regeneration, damage reduction (except epic), energy resistance and spell resistance: 10,000 XP
+1 to/additional damage reduction (epic): 20,000 XP
+1 to natural armor: 6,000 XP
+1 to/additional natural weapon: 9,000 XP
+5 hit points: 10,000 XP
+1 HD: 16,000 XP
After the spell ends entirely, the only person who can now add the above is the reincarnated. However, this also has a price: First of, the reincarated can't level normally anymore. Secondly, he needs to pay the double XP cost and can't make himself lose a level to pay them.
Material Component: Random magical item worth at least 500,000gp
XP Cost: 10,000 for/by every caster
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Epic Spells, Seeds, and Powers -->