Vile Fungus (4e Creature)

Unlike ordinary kinds of fungus which are often harmless to other living creatures, the two specimens described here; the Shrieker and the Violet Fungus, can be dangerous to unwary adventurers. Shriekers and violet fungus are most often found growing together within patches of other harmless underground fungi. These patches contain anywhere from 2-4 violet fungus and 3-5 shriekers.

Shrieker

Shrieker
Level 1 Minion
Medium Natural Beast (Plant)
XP 25
HP 1; a missed attack never damages a minion. Initiative -1
AC 10; Fortitude 14, Reflex 9, Will 9 Perception +1
Speed 0 Tremorsense 3; Low-light vision
Immune poison, charm, sleep, stun
Standard Actions
Deafing Shriek ♦ encounter
Attack: Close blast 5 (all creatures in blast that can hear); +4 vs. Fort
Hit: The target is deafened (save ends).
Triggered Actions
Death Puff ♦ Encounter
Attack: (Immediate Interrupt); Close blast 2 (all non-plant creatures in blast)
Trigger: The shrieker is reduced to 0 hit points.
Hit: 1d6 + 2 acid damage.
Skills Perception
Str 1 (-5) Dex 1 (-5) Wis 2 (-4)
Con 13 (+1) Int 2 (-4) Cha 1 (-5)
Alignment Unaligned Languages
Equipment

A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to. Shriekers come in of shades of purple.

Shrieker Tactics

Movement or a light source within 3 squares of a shrieker causes the fungus to emit a piercing sound that lasts for several rounds.

See Violet Fungus tactics.

Shrieker Lore

A character knows the following information with a successful Dungeoneering check.

DC 15: Intelligent beings living underground often cultivate shriekers to serve as an alarm system to warn of intruders.

DC 20: Once the spores have been carefully cleaned away, the flesh of the fungus may be safely eaten.

DC 20: The cry of the shrieker can occasionally attract a purple worm, which feeds on the fungus.

Violet Fungus

Violet fungi resemble shriekers and are often found growing among them. A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.

Violet Fungus
Level 2 Lurker
Medium Natural Beast (Plant)
XP 125
HP 34; Bloodied 17 Initiative +0
AC 16; Fortitude 17, Reflex 13, Will 15 Perception +10
Speed 2 Tremorsense 3; Low-light vision
Immune poison, charm, sleep, stun
Standard Actions
Venomous Tentacles ♦ At-will
Attack: Melee 2 (one creature); +5 vs. Fort
Hit: 1d8 poison damage, 5 ongoing poison damage and dazed (save ends both).
Multiple Tentacles ♦ At-will
Effect: The violet fungus makes 2 venomous tentacle attacks.
Triggered Actions
Death Puff ♦ Encounter
Attack: Close blast 2 (all non-plant creatures in blast)
Trigger: The violet fungus is reduced to 0 hit points.
Hit: 1d6 + 3 acid damage
Skills Perception
Str 14 (+3) Dex 8 (+0) Wis 11 (+1)
Con 16 (+4) Int 8 (+0) Cha 9 (+0)
Alignment Unaligned Languages
Equipment
A Violet Fungus by David L. Martin

Vile Fungus Tactics

Shriekers and violet fungus work together to attract and kill prey. When the shrieker's hellish racket deafens and stuns a creature the violet fungus fails about with its tentacles trying to kill it. In this way both creatures enjoy the fruits of a successful hunt.

Vile Fungus Lore

A character knows the following information with a successful Dungeoneering check.

DC 15: Many subterranean creatures will cultivate violet fungus as a form of initial defense that will weaken potential enemies, allowing them to gain an advantage against tougher opponents.

DC 20: Although striking in coloration the general shape and size of these fungi allow them to hide within patches of other types of fungus often catching the unwary by surprise.


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