Vehicle Weapons (Fallout Supplement)
Bombs
anti tank
BRN-129 Bomb (at) Bomb (Damage: 10d20 damage (10-60) Type: Ballistic, burst radius: 20ft , RoF: S,mag: 20, Ammo: 370mm he/at bomb )
general purpose
Mark 84 General Purpose (GP) Bomb (20 gp in stead of 5 anti tank)(Damage: 10d6 damage (10-60) Type: Ballistic, burst radius: 20ft , RoF: S,mag: 20, Ammo: mk84 438mm he bomb )
cannons and Light/heavy machine guns
M2HB Browning
- 3d12 damage (3-36)
m240 machine gun
- 3d8 damage (3-)
20mm, 25mm, 30mm
- 7d12 damage (7-84)
40mm, 50mm, 60mm,
- 8d12 damage (8-96)
70mm, 80mm, 90mm,
- 9d12 damage (10-120)
100mm, 105mm, 110mm,
- 10d12 damage (10-120)
120mm, 105mm, 110mm,
- 7d20 damage (10-120)
120mm, 125mm, 130mm,
- 8d20 damage (10-120)
missiles
- sets everything on fire for 2d8 turns and adds mild radiation sickness for one round 12dc fort (1d4-con)
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→ Campaign Settings → Fallout → Equipment
102mm HE Rocket (air-to-ground missile) | 165mm HS,HE Rocket a.g.m or dog fight missile | 122mm HE, Frag Rocket (air-to-ground missile) | 240mm HE rocket(air-to-ground missile) | 280mm HE (air-to-ground missile) | AGM-69 440mm HE,thermonuclear (air-to-ground missile) | |
---|---|---|---|---|---|---|
Damage | 10d6 | 10d10 | 10d8 | 10d10 | 10d10 | 10d12 |
type | Ballistic | Ballistic | Ballistic | Ballistic | Ballistic | Ballistic |
Size | M | M | M | M | M | L |
Price | 50 TU/500 Caps =1 | 200 TU/2,000 Caps =1 | 200 TU/2,000 Caps =1 | 250 TU/2,500 Caps =1 | 500 TU/5,000 Caps =1 | |
plus to hit | +2 | +4 | +4 | -2 | 0 | +2 |
Radius | 10ft | 5ft/1 target | 20ft | 15ft | 25 | 25* |
hardness penetration | 10 | 20 | 20 | 25 | 30 | 30 |
gollark: But I already submitted yours.
gollark: - cool- red- high iron content (good for Rust programmers)
gollark: (those exist, and most things are cheap, so logically those are cheap)
gollark: Why is the PHY only 10Mbps? Surely they could just put a cheap 10GHz DAC/ADC pair on there.
gollark: *10*Mbps Ethernet?!
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