Varsorragh Streethunter (3.5e NPC)


Occasionally, a Drow cultist will escape the clutches of their masters. If he evades those sent after him, he has the potential to became a force in Varsorragh's twisted streets. He will turn on any he come across, striking them down with swift and merciless cruelty.

Varsorragh Streethunter

CR 7

Male or Female Drow ranger 3/rogue 3
N, CN, NE, or CE medium humanoid Drow
Init/Senses +6/Listen +8, Spot +8
AC 16, touch 12, flat-footed 14
(+2 Dex, +4 armor)
hp 26 (6 HD)
Fort/Ref/Will +4/+7/+2; +2 racial bonus to saves against enchantment, +2 Will against spells and spell like abilities, evasion
Speed 35 ft (7 squares)
Melee +1 keen kukri +4 (1d4+2/15-20) and mwk kukri +4 (1d4/18-20)
Ranged mwk hand crossbow +4 (1d4/19-20/30 ft)
Base Atk/Grp +5/+6
Atk Options sneak attack +2d6, combat reflexes, Drow poison, favored enemy: elves(+2), two-weapon combat style mastery
Spell-Like Abilities (CL 3rd):
1/day—dancing lights, darkness, faerie fire
Abilities Str 13, Dex 14, Con 10, Int 10, Wis 11, Cha 12
SQ Immunity to magic sleep effects, automatic search check for secret doors if within 5ft, spell resistance 17, light-blindness, trapfinding, trap sense +1, wild empathy, endurance, track
Feats Dash, Combat Reflexes, Improved Initiative
Skills Balance +5, Bluff +5, Climb +5, Gather Information +5, Hide +5, Listen +8, Open Lock +6, Search +8, Sense Motive +5, Spot +8, Survival +6, Tumble +5
Possessions +1 keen kukri, masterwork kukri, masterwork hand crossbow with 20 bolts, masterwork chain shirt, gloves of dexterity +2, 3 doses Drow poison



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