Varsorragh Streethunter (3.5e NPC)
Occasionally, a Drow cultist will escape the clutches of their masters. If he evades those sent after him, he has the potential to became a force in Varsorragh's twisted streets. He will turn on any he come across, striking them down with swift and merciless cruelty.
Male or Female Drow ranger 3/rogue 3 | |
N, CN, NE, or CE medium humanoid Drow | |
Init/Senses | +6/Listen +8, Spot +8 |
AC | 16, touch 12, flat-footed 14 (+2 Dex, +4 armor) |
hp | 26 (6 HD) |
Fort/Ref/Will | +4/+7/+2; +2 racial bonus to saves against enchantment, +2 Will against spells and spell like abilities, evasion |
Speed | 35 ft (7 squares) |
Melee | +1 keen kukri +4 (1d4+2/15-20) and mwk kukri +4 (1d4/18-20) |
Ranged | mwk hand crossbow +4 (1d4/19-20/30 ft) |
Base Atk/Grp | +5/+6 |
Atk Options | sneak attack +2d6, combat reflexes, Drow poison, favored enemy: elves(+2), two-weapon combat style mastery |
Spell-Like Abilities | (CL 3rd): 1/day—dancing lights, darkness, faerie fire |
Abilities | Str 13, Dex 14, Con 10, Int 10, Wis 11, Cha 12 |
SQ | Immunity to magic sleep effects, automatic search check for secret doors if within 5ft, spell resistance 17, light-blindness, trapfinding, trap sense +1, wild empathy, endurance, track |
Feats | Dash, Combat Reflexes, Improved Initiative |
Skills | Balance +5, Bluff +5, Climb +5, Gather Information +5, Hide +5, Listen +8, Open Lock +6, Search +8, Sense Motive +5, Spot +8, Survival +6, Tumble +5 |
Possessions | +1 keen kukri, masterwork kukri, masterwork hand crossbow with 20 bolts, masterwork chain shirt, gloves of dexterity +2, 3 doses Drow poison |
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