Variants of Future Spell Power (3.5e Epic Spell)

3e Summary::Upon casting this spell, you transfer energy into the future, to affect the next five spells that you cast (within the next 5 rounds), causing them to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple targets (such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable effects - until the caster begins casting spells again.

Spell Power
Conjuration
Spellcraft DC: 131
Components: V, S, XP
Casting time: 1 round
Range: 300 ft
Area: next 5 spells to be cast within the next 5 rounds
Duration: 5 rounds
Saving Throw: Not applicable;
Spell Resistance: Not applicable;
To Develop: still working on development costs Seed: Forsee (DC 17), Conjure (DC 27), Energy (DC 19). Factors: imbue object with energy (+25), make damage level-dependant (+25), add four targets within 300ft (+40), dynamic area (ad-hoc +8), reduce casting time to 1 round (+10). Mitigating factors: 10d6 backlash (–10 DC), burn 1000 XP (–10 DC).

XP Cost: 200 XP.

A weaker version of the same spell.


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