Varagon (3.5e Vestige)

3e Summary:: A vestige that grants the skills of a huntsman.

Varagon, the Weeping Woodsman

Level: 2

Binding DC: 14

Special Requirement: No

Legend

Varagon was the royal yeoman for a king of some forgotten kingdom.  Legend has it that he had fallen for the king's daughter, and wished for her hand but she would say "No". He would weep until the next day, he asked her ever week. Years pasted she died, he cried then killed him self.

Manifestation

A rustling of leaves flutter around you, even in the middle of a desert or snowstorm.  As you spin around to investigate, you find a huntsman with ashen skin and grimy clothing standing a short distance away, his large, cherrywood crossbow aimed squarely at your head.  He asks you why you called for him, and should you give a convincing answer, he agrees to help you.

Sign

While you have Varagon bound to you, you randomly cry a single tear of blood whenever you see a beautiful (Cha 15+) woman.

Influence

Varagon urges you to flirt with any young woman you come across if the situation permits it, even if you are not personally attracted to her.

Granted abilities

Varagon bestows you his skills as a yeoman.

Camouflage:  You can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment, and may do so even if rushed or under duress.

Crossbow Mastery:  You gain proficiency with all types of crossbows, even exotic varieties.  In addition, you gain the equivalence of the feats Weapon Focus and Crossbow Sniper for the duration of your bond with Varagon, and can reload any crossbow as a free action.

Favored Enemy:  You gain a favored enemy, just like the Ranger ability of the same name.  You must choose the exact enemy the moment you bind with Varagon, choosing from the following list:  Aberration, Animal, Fey, Humanoid (any), Magical Beast, Plant, or Vermin.  Once chosen, you gain a you gain a +2 bonus on the relevant checks associated with this class feature.  If you already possess this class feature, you gain a +2 bonus with all of your other favored enemies as well, even if they are not found on this list.

Nature Calls:  You gain a competence bonus to Knowledge (Nature) and Survival checks equal to one-half your effective binder level, and you may use these skills even if untrained.  Additionally, you gain the Wild Empathy ability, allowing you to roll 1d20 + your Charisma modifier in order to improve the attitude of an animal or beast.

Track:  You gain the benefits of the Track and Urban Tracking feats for as long as you remain bound to Varagon.

At EBL 10, you can move at your normal speed while making use of either of these feats.


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