Vampire (4e Theme)
Vampire
Building
This theme fits a variety of builds and mostly lends the undead flavor.
- Class Prerequisites
None. Even divine classes are not exempt from having a vampire among their ranks.
- Race Prerequisites
Living humanoid race. The curse of vampirism affects many, of all races and professions. While some are affected more seriously, losing their previous talents, others maintain control, gaining different abilities.
Background
Associated Skill: Streetwise, Stealth
Starting Feature
You are no longer among the living truly. An essence of undeath has entered you through vampirism and instilled itself in you.
- Benefit
You gain the undead keyword and are considered to be an undead. In addition, you are considered to be a vampire for the purpose of effects that relate to vampires. You also gain the blood drinker utility power below.
Additional Features
Level 5 Feature
The vampiric abilities in your body increase, allowing you to see even in darkness. Additionally, you become discerning towards other undead with a keenness that you did not possess before.
- Benefit
You gain darkvision. You gain a +2 bonus to Intimidate checks and a +2 bonus to religion checks made to identify the undead.
Level 10 Feature
Darkness becomes your very ally now. Like a true lord of the night, you can now attack with greater fury when comfortably enshrouded by inky blackness.
- Benefit
While in total darkness, you gain a +1 bonus to attack rolls.