< User:Summerscythe

User:Summerscythe/Playground

Plastic Man

Table: The Plastic Man

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+2+0 Stretch
2nd+2+3+3+0 Evasion, Lithe +1
3rd+3+3+3+1 Stretch
4th+4+4+4+1 Lithe +2
5th+5+4+4+1 Stretch
6th+6+5+5+2 Lithe +3
7th+7+5+5+2 Stretch
8th+8+6+6+2 Lithe +4
9th+9+6+6+3 Stretch
10th+10+7+7+3 Can't Stab a Slinky, Lithe +5

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

The Scientist

Table: The Scientist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Maximum
Spell Level
FortRefWill
1st+0+0+0+2 Experiment1st
2nd+1+0+0+3 Experiment1st
3rd+2+1+1+3 Experiment2nd
4th+3+1+1+4 Experiment2nd
5th+3+1+1+4 Experiment, Upgrade2nd
6th+4+2+2+5 Experiment3rd
7th+5+2+2+5 Experiment3rd
8th+6/+1+2+2+6 Experiment3rd
9th+6/+1+3+3+6 Experiment4th
10th+7/+2+3+3+7 Experiment, Upgrade4th
11th+8/+3+3+3+7 Experiment4th
12th+9/+4+4+4+8 Experiment5th
13th+9/+4+4+4+8 Experiment5th
14th+10/+5+4+4+9 Experiment5th
15th+11/+6/+1+5+5+9 Experiment, Upgrade6th
16th+12/+7/+2+5+5+10 Experiment6th
17th+12/+7/+2+5+5+10 Experiment6th
18th+13/+8/+3+6+6+11 Experiment6th
19th+14/+9/+4+6+6+11 Experiment6th
20th+15/+10/+5+6+6+12 Experiment, Upgrade6th

Class Skills (2 + Int modifier per level, ×4 at 1st level)

Experiment, 2/day extraordinary ability. spell level= 1+Character Level/3 maximum 6th level

Destabilizer

Table: Destabilizer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+2+2+2 Destabilizing Touch (Damage + Fatigued)
2nd+1+3+3+3
3rd+2+3+3+3 Blur
4th+3+4+4+4 Destabilizing Touch (Wis and Int + Fatigue)
5th+3+4+4+4
6th+4+5+5+5 Blink
7th+5+5+5+5 Destabilizing Touch (Con and Dex + Exhuastion)
8th+6+6+6+6
9th+6+6+6+6 Incoporeal
10th+7+7+7+7 Destabilizing Touch (Int, Wis, Dex, Con, and Exhaustion)

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

The Terramancer

Table: The Terramancer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+2+0+0 Earth Spire, Sturdy, Tremorsense
2nd+1+3+0+0 Sink Hole
3rd+2+3+1+1 Kick Up
4th+3+4+1+1
5th+3+4+1+1 Fissure (Catch)
6th+4+5+2+2
7th+5+5+2+2
8th+6/+1+6+2+2
9th+6/+1+6+3+3 Fissure (Trip)
10th+7/+2+7+3+3
11th+8/+3+7+3+3
12th+9/+4+8+4+4
13th+9/+4+8+4+4 Fissure (Entomb)
14th+10/+5+9+4+4
15th+11/+6/+1+9+5+5
16th+12/+7/+2+10+5+5
17th+12/+7/+2+10+5+5
18th+13/+8/+3+11+6+6
19th+14/+9/+4+11+6+6
20th+15/+10/+5+12+6+6

Class Skills (2 + Int modifier per level, ×4 at 1st level)

Gnaraliator (Preliminary title)

Table: The Gnaraliator

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+0+2 Precognitive Defense +1, Premonition
2nd+2+3+0+3 Bad omen -1, Good Fortune +1, Precognitive Offense +1
3rd+3+3+1+3 Precognitive Defense +2
4th+4+4+1+4 Precognitive Offense +2
5th+5+4+1+4 Bad omen -2, Good Fortune +2, Precognitive Defense +3
6th+6+5+2+5 Precognitive Offense +3
7th+7+5+2+5 Precognitive Defense +4
8th+8+6+2+6 Bad omen -3, Good Fortune +3, Precognitive Offense +4
9th+9+6+3+6 Precognitive Defense +5
10th+10+7+3+7 Blessings Be and Omens Fall, Precognitive Offense +5

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

gollark: ++remind 1d >daily
gollark: >daily
gollark: >hangup
gollark: Maybe I should disconnect this.
gollark: Fact complete.
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