User:SirSprinkles/Nathan Flynn
Nathan Flynn
Race: Human
Class: Marine
Background: Unknown
Description
Gender: Male
Age: By looks, around 28
Height: 6.0 ft.
Weight: 194 lb.
Hair: Black
Eyes: Green
Skin: Pale
Characteristic: Nathan Flynn is a strong, yet quick man who remembers little of his past. He is kind, especially to his comrades, but ruthless in battle.
Personality
- Traits
- I am plagued by confusing nightmares which leave me feeling anxious all day.
- I am completely obsessed with keeping my belongings with me at all times.
Clue. A personalised piece of jewellery: a silver ring with inscriptions on the inside that seem to be names.
- Ideals
- Heart. Although I woke as a blank slate, my first act was to rescue a trapped animal. There must be inherent kindness in people, even if hidden deeply. (Good)
- Bonds
- I remember living in luxury – I must have a personal fortune or estate somewhere, and I'm going to find it!
- Flaws
- I'm overly suspicious of strangers – for all I know I might not a be a stranger to them, and why would they keep quiet about that?
Alignment
- Ethic
- Neutral
- Moral
- Good
Backstory
The first thing Nathan remembers with certainty is waking up in a medical facility, but before that, he hazily remembers a large house he can only describe falteringly, and people that seem strange and familiar all at once. Those memories seem distant, though he is confident he will find the truth. Though he remembers little of his past, he is very sure of his skill with weapons, and is willing to fight to prove this.
SirSprinkles/Nathan Flynn Bluebook
Faction: None
Renown: 0
Rank: None
Size:
Mechanics
LVL: 1
XP: 300 \ 0
Proficiency Bonus: +2
Inspiration:
Plot Points:
Hero Points:
Ability | Score | Adjustment | Modifier |
---|---|---|---|
STR | 17 | +1 | +4 |
CON | 17 | +1 | +4 |
DEX | 17 | +1 | +4 |
INT | 10 | +1 | +0 |
WIS | 12 | +1 | +1 |
CHA | 10 | +1 | +0 |
HON | |||
SAN |
Size: Medium
Speed: 30 ft.
- Crawling: 15 ft.
- Climbing: 15 ft.
- Swimming: 15 ft.
- Flying:
- Jumping
- High Jump: 21 ft.
- From Standing: 12 ft.
- Reach Bonus: 3 ft.
- Long Jump: 18 ft.
- From Standing: 9 ft.
Push, Drag, & Lift: 540 lb.
Suffocation: 5 minutes without air
Starvation: 8 days without food
UAC: 14
AC: 16 (Security Armour)
HD: 1d10
HP: 14\14
Massive Damage Threshold: 7
Traits & Features
Gradual Recall — See Gradual Recall.
Marine Training — See Marine Training.
- Pistol Discipline
Feats
Proficiencies
Saves
Strength +6
Constitution +6
Weapons
Simple Weapons, Martial Weapons
Armor
Light Armour, Medium Armour
Languages
Abyssal, Common
Equipment
Gear
Payload: 35.5 lb.
Encumbered: 90 lb.
Heavily Encumbered: 180 lb.
Encumbrance Limit: 270 lb.
Just the clothes on your back, a UAC pistol and three pistol magazines, a combat shotgun and 12 shotgun shells, security armour, boot containing 1 gp
Possessions
NPCs
Downtime
Total Downtime Awarded:
Downtime Spent:
- <-Activity->
- Payment: