User:Quincy/Weapon-born(5e Race)
weapon-born
ever want to turn into a weapon or have a magic weapon off bat that is linked to you well here it is.
Physical Description
look like human down to the finest detail wouldn't be able to tell the difference.
History
it is unknown how this race came to be or the origins of their powers it is often theorized that they are cousins to mimics but that theory is unfounded.
Society
they tend to live in large city lick colonies made up of only weapon-born out of human eye but close enough for trade and journey. though they don't like people in there city won't say anything to not raise suspicion.they fear being exposed as weapon-born for fear of experimentation.
Race Name Names
weapon-bore always have two names one is the name they use when addressing other races there random human name and their real name they are trained not to respond to their real name out of the colony
Male: jovan,hernad, forkren, pontrail
Female: senra, hanfeal, femteal, pentrion
weapon-born Traits
weapon-born are humans that can transform into a weapon or summon that weapon with decent but not overpowered enchant
Ability Score Increase. none
Age. they live decently log live at minimum of 110 to 220 typically reaching adulthood between the ages of 15 and 19.
Alignment. any alignment
Size. Your size is Medium.
Type. Humanoids
Speed. Your base walking speed is 30 feet. when in weapon form reduce to 20
transform. you transform into any and all weapon you know exists that doesn't require ammo any enchants that weapon has will be
removed while in this form you can only talk telepathically of up to 100 ft you can float at head height and while in combat can
only stay in for (your level+intelligence modifier+2) or (your level +1d4+2) rounds after which you have to make a dc14
concentration check your concentration you have a +2 to this concentration can be tested if hitif hit directly not just clashing blades.clothing become designs on weapon unless you are thinking of a specific weapon with no design.out of combat can last for (your level+intelligence modifier+5) or (your level +1d4+5) hours
to my side. you summon a weapon you know exists that doesn't require ammo dm decide enchant it can have but always has at least
+1 enchant. if demon allows can have holy or necrotoc enchant.if someone else tries to use it will 2d8 + level damage beginning of turn and every time they try to do something you can call it back with free action they can try to keep it for a strenght roll vs 20
HEY don't use me. if someone tries to wield you in weapon form without your permission you can do 1d4 damage to their hands and fly away
without an attack of opportunity.
stop moving. hits against you wile floating is at disadvantage but ac is now 16 wile flying, and 0 wile not moving but you can use
reation to make it 12 but they will see you move.
talk with weapons. if a weapon can comunicate or has any setience you can speak directly into it telepathically
Languages. common and one extra language
Subrace. blade-fawn
an extremly race in weapon-born and are hated by the race so they are sold into slavery or exiled at birth
blade-fawn
transform. you transform into a blade and only that blade any enchants that weapon has will be removed
while in this form you can only talk telepathically of up to 90 ft you can float at wast height and while in combat can only stay
in for (for (your level+intelligence modifier+6) or (your level +1d4+6) rounds after which you have to make a dc11 concentration check
your concentration you have a +2 to this concentration can be tested if hit directly not just clashing blades.clothing become designs on weapon.out of combat can last for (your level+intelligence modifier+5) or (your level +1d4+5) days
blade and master. blade-fawn can not summon their own weapon they must find there soul fawn which is the only person who can weild them properly
it play like a companion it has your alighnment , agrees with your beliefs, or a 10% chance the two will agree on most subjects and act like siblings in rare cases lovers can talk mental at all times unless in diferent planes and can always tell were the other is.if someone else tries to use you they will take 2d8 + level damage beginning of turn and every time they try to do something you can call go back with free action they can try to keep you for a strenght roll vs 22
HEY don't use me. if someone tries to wield you in weapon form without your permission you can do 1d8 damage to their hands and fly away
without an attack of opportunity.
return. as an action you can return to your fawn if within visible range
always enchant. you get one resist of your choice cold, fire, lightning or poison ext and in blade form you have that enchant