< User:Quincy

User:Quincy/Anansi-Salticidae Arachnomorpha-Greater (5e Race)

This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This is to be used in campaigns where Anansi are present only.

Anansi-Salticidae Arachnomorpha-Greater

"Times have come" a voice rings inside the egg sack. "Times have come" it echoes again. Inside stir a few Anansi-Salticidae Arachnomorpha, that stir with primordial resurgence. Inspired to grow and evolve further than their kin, a fight inside the sack ensues as he is set upon my his brothers and sisters...he spares not any of them...for he knows he cant...he emerges early and unnoticed. “Times have come” the voice echoing in his very soul as he spies the brood mother, hulking like the ant prey that is to come. “Times have come!” It booms louder…then a whisper… “just not yet”… "Surly" The over sized Anansi-Salticidae Arachnomorpha-Greater says to himself, "times HAVE come!" as he slips away into the shadows, for now.

Physical Description

Generally: They are similar to a Huge-Gargantuan “Jumping Spider”, However due to their shape changing abilities, they are often smaller so to go unnoticed.

History

Their History has just begun...

Society

They are returning to the primordial functions, now with more intelligence and cunning. Solitary By nature.

Anansi-Salticidae Arachnomorpha-Greater Names

When they cant name themselves, names will be given, in terror. ASAGs for short

Male:

Female:

Anansi-Salticidae Arachnomorpha-Greater Traits(Standardized-Simplified)

Anansi that are returning to their primordial purpose, now with more cunning.
Ability Score Increase. +1d4 points to add to various stats.
Age. It is yet unknown. However something grand lingers in their soul over this.
Alignment. Neutral (Good)
Size. Medium, see below
Speed. 50mph.
Primordial Resurgence. The ASAGs feel an unparalleled pull and strength from primordial forces of life, and creation. This gives them a considerable boost to their life span, as well as a growing genetic improvement as they level. When their class gets to raise an attribute, they gain one more point to spend.
Keen Senses. They are born with excellent 360 vision that spans different spectrums as well as dark vision 120’. This vision continues to grow until level 5 where it penetrates disguise/invisible/polymorphed. Their “Tremor sense” Is fully developed at level 3. By laying lines, they can “hear” via vibration, nearly to an infinite span if in contact with that web. They also have developed a strange taste. They can recognize minute traces of flavors and textures, making them able to spot poisons, diseases, and many other things from their pray. This Grants advantage in alchemy if alchemy is chosen. Synesthesia is also common with them, leading to better spell casting. Casting one level higher than thier actual level.
Shape Change. They can shape change to any spider without much regard to size limitation, provided they have caught that prey. Thus they can be a few sizes larger or smaller than the original prey. This is an at will ability. They retain all their abilities and gain functions of that form. This takes a standard action.
Legendary Challenge. ASAG s are drawn to test their abilities daily and must seek ways of self improvement as if for some grand cosmic event or challenge later on. By sparing daily they gain inspiration.
Craftsmen. They gain proficany in one craft, or gain advantage in one craft check.
Divine/Arcana. They can gain one contrip at level one and gain one level 1 spell of their choosing at level 1. This acts and depends on from what class they have choosen from. OR they can choose to have more spell slots as if one spell level/bracket higher.
Languages. Aracnid, Common, and sign language, Xorsa.

Anansi-Salticidae Arachnomorpha-Greater Traits

Anansi that are returning to their primordial purpose, now with more cunning.
Ability Score Increase. +1d4 points to add to various stats.
Age. It is yet unknown. However something grand lingers in their soul over this.
Alignment. Neutral (Good)
Size. In their natural form they range from Huge-Gargantuan. However this is rarely seen, except in needful crisis, or mega battles.
Speed. Your base walking speed is Varied feet. Varied.
Primordial Resurgence. The ASAGs feel an unparalleled pull and strength from primordial forces of life, and creation. This gives them a considerable boost to their life span, as well as a growing genetic improvement as they level. It is encouraged that the storyteller, gives something appropriate to story and end game result for their individual goal, even if they don’t discover it right away.
Keen Senses. They are born with excellent 360 vision that spans different spectrums as well as dark vision 120’. This vision continues to grow until level 5 where it acts like “True Vision”. Their “Tremor sense” Is fully developed at level 3. By laying lines, they can “hear” via vibration, nearly to an infinite span if in contact with that web. They also have developed a strange taste. They can recognize minute traces of flavors and textures, making them able to spot poisons, diseases, and many other things from their pray. This can lead to a boost to alchemy skills. Synesthesia is also common with them, leading to better spell casting.
Shape Change. They can shape change to any spider without much regard to size limitation, provided they have caught that prey. Thus they can be a few sizes larger or smaller than the original prey. This is an at will ability. They retain all their abilities and gain functions of that form.
Legendary Challenge. ASAG s are drawn to test their abilities daily and must seek ways of self improvement as if for some grand cosmic event or challenge later on. This can affect rolls and story in a variety of ways, as up to the story teller. Some simply increase to hit/damage…some “Bless”. Etc.
Craftsmen. Their various spider forms may assist in helping create leather, armor, or alchemy potions, or even weapons. IE A leathersmith can drink the fluids, creating a husk, optionally leaving some part of the prey to make things from hides or other parts. They gain proficiency in one of these skills ever other level to a maximum of three skills. Then they can choose to increase those skills every other level.
Divine/Arcana. They can gain one contrip at level one and gain one level 1 spell of their choosing at level 1. This acts and depends on from what class they have choosen from. OR they can choose to have more spell slots as if one spell level/bracket higher.
Languages. Aracnid, Common, and sign language, Xorsa.


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