User:Quincy/Airian (5e Race)
Version Notes
V. 001 (Not Shown)Was from an actual online game called City of Hero's, and I was one of the 1st 100-ish players. The History is true and accurate.
V. 002 (Shown 2nd to Last)Was to be reminiscent of that character in a race form since I personally missed playing him, and that the current game that I am in, ran by someone out side of our group, seems to need someone with these qualifications. The V2 was changed considerably initially for greater story impact.
V. 003 Was deleted due to computer/site errors. I was already discouraged enough with out the noose of "164.38.32.28" around my neck.
V. 004 (shown first) Is one that I hope no one has any complaints about.
There are replacement/Expansion trait ideas listed as well, if your story teller allows.
Airian
This small flying folk wiz by and not seen again for some time. Not sure who or what that was about, however it seemed like nothing to worry about.
Physical Description
Most are less than three feet, Fact is that there has never been an Airian more than three foot. Most are very small and thin like a miniature human in decent shape. Some may sport elf like ears, or some fantastic coloration. However there seems to be a pattern to what color they are born to as if a hint to their skills or general talents. There are occasionally minor deviations from looking human, however generally maintain the same shape and size. It is rare for one to have wings for they don't need them to fly, and the ones that do learn that they can be an issue when flying in tight places.
History
They were born in a city where everyone wanted to be a hero...some how the first of their race chose to be smaller than everyone else, so they could be harder to hit. And so it happened this way. The first of their kind saw how all the hero wannabes wanted to fly yet complained endlessly about not being able to at their current skill level because the focused on something else instead. So the first Airian focused on all sorts of flying abilities so he could surpass the level 20's at level 5, in their flying ability's. So they did. The first Airian was called "FreeFall" and used that tactic to dodge quite effectively from mobs 3xhis level and greater. Freefall learned to be a great scout and very tactical at aggroing one at a time, and he did well at leading a group of level 20's in a level 30-40 cell while still being level 5 and if they listened, no one would die. So after a long rest the First Airian Freefall comes here to take to the air once more.
Society
Their society has become a challenge for air superiority. They challenge each other every moment they get to improve themselves. They are often sought after as messengers and spys. They cant do much else. They may have some colonies in some strange places, yet a lot of Airian find a place in common societies. Most still prefer the skin tight clothes that are less likely to snag on something.
Airian Names
They seem to have fairly simple names now and may add on to their names based on their families. AKA Movelings, I guess. Natural mobility experts.
Male: Wiz, Wiz Bee, Swish, Swish lee
Female: Dashy, Dashy Wiz, Swooshy, Swooshy Bee
V. 004 Airian Traits
"So you like flying?! That's what we do best here, so if your in a hurry you better be ready to take off cause we aint waiting on you!"
Ability Score Increase. Dexterity +1d4, intelligence OR charisma OR wisdom +1d4, strength -1d4
Age. Unknown.
Alignment. Lawful non evil types.
Size. Tiny mostly, with some being small.
Speed. Your base walking speed is 25 feet. Flight 20
Level 1- Limited Levitation. At will, they can levitate at will. Self Only.
Level 2- Improved Limited Levitation. At will, This replaces the level 1 version. Speed is 30.
Level 3- Greater Improved Limited Levitation.. At will, This replaces the level 2 version. Speed is 45.
Level 4- Maneuverability. Land Speed is increased by 5 and Air Maneuverability is Greatly increased. They gain one extra feat.
Level 5- Limited Wind Walk. At will, This replaces the levitation. They only gain the flying speed.
Expansion: Unthreatening, Underestimated. They are considered "Unthreatening" by general creatures as well as hostile creatures in the area. They cannot intimidate to fear. They automatically fail intimidation or threat checks.
Expansion: Flight Focus Penalty. If they have a choice on choosing skills flight related over something else, they must always choose the flight related.
Languages. Airian, Common
V. 002 Airian
Ability Score Increase. Dexterity 1d4, intelligence/charisma/wisdom +1d4, strength -1d4
Age. Unknown.
Alignment. Lawful non evil types.
Size. Tiny mostly, with some being small.
Speed. Your base walking speed is 15-25 feet. Flying is 85 with incredible maneuverability.
Flight Devotion. Due to their desire for flight they have forfeited almost everything else in life. So if they cant use it on a regular basis, they must discard the item in question that may impede their skill. This includes excessive gold or other items.
Instinctive Uncanny Dodge/Evasion. On ANY form of attack or unwanted observation, they take an advantage on dodging and to remain in stealth.
Limitations. Due to their grand desire for flight perfection they can only choose classes that are suitable to this nature. Limitations are also imposed on types of gear even for these little flyers. So it might be really rare to find a weapon that could even cause enough damage. They take the advantages and disadvantages of the tiny size.
Advanced Range Caster, Syphoned Variety. If they choose a casting class or cast a cantrip, the level for specific range projectile spells are one level higher and are shifted downward on scale by one. IE 1st level range projectiles become cantrips, Limit 1 at a time per long rest. The limit of type of spells is greatly reduced. They know this is like and syphoned energy to get better at ranged missile type castings. Details below.
Trance. As per the fey kindred.
Improving Senses.. They have keen senses, and they start off with one improved sense, and each level they can choose to improve another sense or that one they choose first based on races that have the next better version. IE 30' darkvision to 60' darkvision.
Improved Dodge Evasion. They can add their intelligent OR Wisdom modifier to their armor class, if their call uses these attributes.
Languages. Airian, Common
Casting Limitations
Spells are very limited for this race. The spells must come forward from the caster like magic missiles do or mage armor. So spells that appear some odd feet away are void for this race. Touch spells will work normally, as will any missile like projectile.
Airian Expansions
You can use a 1d10 randomly also.
Ability Score Increase. Dexterity 1d4, intelligence/charisma/wisdom +1d4, strength -1d4
Age. Unknown.
Alignment. Lawful non evil types.
Size. Tiny mostly, with some being small.
Speed. Modified
1)Expansion: Jump/Leap. In the same rules as levitation mentioned above except the ability is jumping.
2)Expansion: Swimming. In the same rules as levitation mentioned above except the ability is swimming.
3)Expansion: Climbing. In the same rules as levitation mentioned above except the ability is climbing.
4)Expansion: Digging. In the same rules as levitation mentioned above except the ability is digging.
5)Expansion: Momentous Weight Impact. Upon contact with object or enemy they can duplicate their current speed as current power to weight ratio for a heavy hit. Once per long rest.
6) Expansion: Cantrip. Gain one Cantrip
7)Expansion: Attack Speed. Gain an extra attack.
8)Expansion:Movement. Gain added move features during combat.
9)Expansion: Speed Craft. Craft Items at incredible rates of speed. Almost as if by magic, or is it?
10) Expansion: Mork's Egg. Fly inside of an egg instead of open space. Life Support systems functional yet limited.
Languages. Airian, Common