User:Proton/Sentinels of the Multiverse
The Chairman is facing The Wraith and Legacy. Combat Stance and Informant are in play. The top card of The Chairman's deck is Undivided Attention. The Wraith has the highest HP among heroes. Legacy plays Inspiring Presence. What happens?
- Informant triggers, playing Undivided Attention, which deals 4 Melee Damage to The Wraith, which triggers Combat Stance, dealing Informant 2 Melee Damage. Then each Hero Target regains 1 HP.
- Incorrect. Ongoing effects of newly-played cards take effect before any triggers occur, so Combat Stance deals 3 Damage instead of 2.
- Informant triggers, playing Undivided Attention, which deals 4 Melee Damage to The Wraith, which triggers Combat Stance, dealing Informant 3 Melee Damage. Then each Hero Target regains 1 HP.
- Correct.
- Each Hero Target regains 1 HP. Then Informant triggers, playing Undivided Attention, which deals 4 Melee Damage to The Wraith, which triggers Combat Stance, dealing Informant 2 Melee Damage.
- Incorrect. Non-ongoing effects of newly-played cards take effect after any triggers occur, so the HP regain happens after Informant triggers. In addition, Ongoing effects of newly-played cards take effect before any triggers occur, so Combat Stance deals 3 Damage instead of 2.
- Each Hero Target regains 1 HP. Then Informant triggers, playing Undivided Attention, which deals 4 Melee Damage to The Wraith, which triggers Combat Stance, dealing Informant 3 Melee Damage.
- Incorrect. Ongoing effects of newly-played cards take effect before any triggers occur, so the HP regain happens after Informant triggers.
Combat Stance — Ongoing, Limited
The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Informant (2 HP) — Thug
When a Hero card is played, play the top card of the Villain deck.
Undivided Attention — Ongoing, Limited
If The Operative is active, she deals the Hero with the highest HP 4 Melee Damage.
The Chairman deals the Hero with the highest HP 3 Melee Damage.
Inspiring Presence — Ongoing, Limited
When this card enters play, each Hero Target regains 1 HP.
Increase Damage dealt by Hero Targets by 1.