< User:Proton
User:Proton/Sandbox
Class Features
As a {{{name}}}, you gain the following class features.
Hit Points
Template error: set {{{hd}}} parameter to Hit Dice per level, e.g. 1d10
Proficiencies
Armor: {{{armor}}}
Weapons: {{{weapons}}}
Tools: {{{tools}}}
Saving Throws: {{{saves}}}
Skills: {{{skills}}}
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) {{{item1a}}} or (b) {{{item1b}}}
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | align="left" | — |
2nd | +2 | align="left" | — |
3rd | +2 | align="left" | — |
4th | +2 | align="left" | Ability Score Improvement |
5th | +3 | align="left" | — |
6th | +3 | align="left" | — |
7th | +3 | align="left" | — |
8th | +3 | align="left" | Ability Score Improvement |
9th | +4 | align="left" | — |
10th | +4 | align="left" | — |
11th | +4 | align="left" | — |
12th | +4 | align="left" | Ability Score Improvement |
13th | +5 | align="left" | — |
14th | +5 | align="left" | — |
15th | +5 | align="left" | — |
16th | +5 | align="left" | Ability Score Improvement |
17th | +6 | align="left" | — |
18th | +6 | align="left" | — |
19th | +6 | align="left" | Ability Score Improvement |
20th | +6 | align="left" | — |
gollark: - You can return both values- You can return *no* values- You can ignore the error by accident pretty easily- Requires boilerplate `if err != nil { return err }` everywhere
gollark: Seems pretty bad to me.
gollark: It doesn't have ADTs, so you can't have Rust's `Result` thing, and it doesn't have exceptions.
gollark: Also, Go has `nil`, which is a mistake.
gollark: Like I said, lack of generics, lack of decent support for errors, and it's generally not expressive.
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