< User:Proton

User:Proton/Sandbox

Class Features

As a {{{name}}}, you gain the following class features.

Hit Points

Template error: set {{{hd}}} parameter to Hit Dice per level, e.g. 1d10

Proficiencies

Armor: {{{armor}}}
Weapons: {{{weapons}}}
Tools: {{{tools}}}
Saving Throws: {{{saves}}}
Skills: {{{skills}}}

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}
LevelProficiency
Bonus
Features
1st+2align="left" |
2nd+2align="left" |
3rd+2align="left" |
4th+2align="left" | Ability Score Improvement
5th+3align="left" |
6th+3align="left" |
7th+3align="left" |
8th+3align="left" | Ability Score Improvement
9th+4align="left" |
10th+4align="left" |
11th+4align="left" |
12th+4align="left" | Ability Score Improvement
13th+5align="left" |
14th+5align="left" |
15th+5align="left" |
16th+5align="left" | Ability Score Improvement
17th+6align="left" |
18th+6align="left" |
19th+6align="left" | Ability Score Improvement
20th+6align="left" |
gollark: - You can return both values- You can return *no* values- You can ignore the error by accident pretty easily- Requires boilerplate `if err != nil { return err }` everywhere
gollark: Seems pretty bad to me.
gollark: It doesn't have ADTs, so you can't have Rust's `Result` thing, and it doesn't have exceptions.
gollark: Also, Go has `nil`, which is a mistake.
gollark: Like I said, lack of generics, lack of decent support for errors, and it's generally not expressive.
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