< User:Proton < Reverse heartbreaker

User:Proton/Reverse heartbreaker/Spell list

Cantrips
Chill touch, dancing lights, light, mage hand, mending, message, minor illusion, prestidigitation, ray of frost, read magic, shocking grasp
Level 1
Alarm, burning hands, cause fear, charm person, color spray, comprehend languages, detect magic, disguise self, false life, feather fall, find familiar, fog cloud, grease, gust of wind, identify, longstrider, mage armor, magic missile, protection from evil, shield, sleep, thunderwave
Level 2
Arcane lock, blur, darkness, darkvision, flaming sphere, gentle repose, hold person, invisibility, knock, levitate, magic weapon, Melf's acid arrow, mirror image, phantasmal force, ray of enfeeblement, rope trick, scorching ray, sound burst, spider climb, suggestion, web

Spell Descriptions

Alarm

1st-level abjuration (ritual)

Casting time: 1 minute
Range: 25 feet
Duration: 8 hours

Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. Also, choose whether the alarm is mental or audible.

A mental alarm alerts you with a psychic ping if you are within 1 mile of the warded area. This ping awakens you from sleep.

An audible alarm produces the sound of a hand bell for 10 seconds. Anyone within 50 feet of the warded area can hear the bell. Reduce the distance by 10 feet for each interposing closed door and 20 feet for each interposing wall.

Material components: A tiny bell and a piece of fine silver wire.

Arcane lock

2nd-level abjuration

Casting time: 1 action
Range: Touch
Duration: Permanent

Touch a door, window, gate, chest, or other entryway that is closed. The chosen object is locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break; the DC to break it increases by 10.

Material components: Gold dust worth at least 25 gp

Blur

1st-level

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Burning hands

1st-level

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Cause fear

1st-level

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Charm person

1st-level

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Chill touch

1st-level

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Color spray

1st-level

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Comprehend languages

1st-level

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Dancing lights

1st-level

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Darkness

1st-level

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Darkvision

1st-level

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Detect magic

1st-level

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Disguise self

1st-level

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False life

1st-level

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Feather fall

1st-level

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Find familiar

1st-level

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Flaming sphere

1st-level

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Fog cloud

1st-level

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Gentle repose

1st-level

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Grease

1st-level

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Gust of wind

1st-level

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Hold person

1st-level

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Identify

1st-level

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Invisibility

1st-level

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Knock

1st-level

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Levitate

1st-level

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Light

1st-level

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Longstrider

1st-level

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Mage armor

1st-level

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Mage hand

1st-level

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Magic missile

1st-level

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Melf's acid arrow

1st-level

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Mending

1st-level

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Message

1st-level

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Minor illusion

1st-level

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Mirror image

1st-level

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Phantasmal force

1st-level

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Prestidigitation

1st-level

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Protection from evil

1st-level

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Ray of enfeeblement

1st-level

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Ray of frost

1st-level

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Read magic

1st-level

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Rope trick

1st-level

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Scorching ray

1st-level

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Shield

1st-level

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Shocking grasp

1st-level

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Sleep

1st-level

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Sound burst

1st-level

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Spider climb

1st-level

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Suggestion

1st-level

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Thunderwave

1st-level

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Web

1st-level

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