User:Proton/Reverse heartbreaker/Spell list
- Cantrips
- Chill touch, dancing lights, light, mage hand, mending, message, minor illusion, prestidigitation, ray of frost, read magic, shocking grasp
- Level 1
- Alarm, burning hands, cause fear, charm person, color spray, comprehend languages, detect magic, disguise self, false life, feather fall, find familiar, fog cloud, grease, gust of wind, identify, longstrider, mage armor, magic missile, protection from evil, shield, sleep, thunderwave
- Level 2
- Arcane lock, blur, darkness, darkvision, flaming sphere, gentle repose, hold person, invisibility, knock, levitate, magic weapon, Melf's acid arrow, mirror image, phantasmal force, ray of enfeeblement, rope trick, scorching ray, sound burst, spider climb, suggestion, web
Spell Descriptions
Alarm
1st-level abjuration (ritual)
- Casting time: 1 minute
- Range: 25 feet
- Duration: 8 hours
Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. Also, choose whether the alarm is mental or audible.
A mental alarm alerts you with a psychic ping if you are within 1 mile of the warded area. This ping awakens you from sleep.
An audible alarm produces the sound of a hand bell for 10 seconds. Anyone within 50 feet of the warded area can hear the bell. Reduce the distance by 10 feet for each interposing closed door and 20 feet for each interposing wall.
Material components: A tiny bell and a piece of fine silver wire.
Arcane lock
2nd-level abjuration
- Casting time: 1 action
- Range: Touch
- Duration: Permanent
Touch a door, window, gate, chest, or other entryway that is closed. The chosen object is locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break; the DC to break it increases by 10.
Material components: Gold dust worth at least 25 gp
Blur
1st-level
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Burning hands
1st-level
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Cause fear
1st-level
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Charm person
1st-level
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Chill touch
1st-level
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Color spray
1st-level
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Comprehend languages
1st-level
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Dancing lights
1st-level
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Darkness
1st-level
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Darkvision
1st-level
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Detect magic
1st-level
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Disguise self
1st-level
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False life
1st-level
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Feather fall
1st-level
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Find familiar
1st-level
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Flaming sphere
1st-level
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Fog cloud
1st-level
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Gentle repose
1st-level
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Grease
1st-level
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Gust of wind
1st-level
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Hold person
1st-level
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Identify
1st-level
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Invisibility
1st-level
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Knock
1st-level
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Levitate
1st-level
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Light
1st-level
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Longstrider
1st-level
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Mage armor
1st-level
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Mage hand
1st-level
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Magic missile
1st-level
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Melf's acid arrow
1st-level
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Mending
1st-level
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Message
1st-level
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Minor illusion
1st-level
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Mirror image
1st-level
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Phantasmal force
1st-level
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Prestidigitation
1st-level
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Protection from evil
1st-level
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Ray of enfeeblement
1st-level
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Ray of frost
1st-level
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Read magic
1st-level
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Rope trick
1st-level
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Scorching ray
1st-level
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Shield
1st-level
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Shocking grasp
1st-level
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Sleep
1st-level
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Sound burst
1st-level
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Spider climb
1st-level
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Suggestion
1st-level
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Thunderwave
1st-level
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Web
1st-level
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