< User:PJammaz

User:PJammaz/sandbox

æther crystal are large crystalline structures that act as natural magical generators. they are extremely rare but can occasionally be found deep in underground caves. the crystals store magic within that can easily be utilized by spell casters. as an action, a character who has spell slots can touch the aether crystal and recover a spell slot of 5th level or lower. a character who does not have spell slots can gain the ability to cast a single spell of 3rd level or lower. magic resonance. the crystal has 25 hp and any damage that is less than the Crystal's remaining hit points with a spell will instead heal it. if the crystal reaches 0 hp, it will explode with arcane energy, doing 6d8 force damage to creatures within 30 ft and 2d8 to creatures within 60 ft.

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owder of the Black Veil: This sooty, black powder causes temporary magical blindness to all those in the area of effect. If a creature's saving throw is successful, he suffers no effects. If the roll fails, the creature is blinded and suffers a — 4 penalty to attack rolls, a - 4 penalty to Armor Class, and a +2 penalty to initiative rolls. Blindness persists each round until the victim succeeds at a saving throw vs. spell, at which time the effect is instantly negated. An entire packet or blow

Air Spores: Rumors indicate that the famed wiz- ard Mordom created these odd, pollenlike spores. Only a few mages know how to make them today. Air spores that still exist are usually sequestered as specimens of study in the labs of powerful wiza

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