< User:Oportet

User:Oportet/An Alternate Same Game Test


     Thanks to this wiki, I've been introduced to the Same Game Test for the first time. While I was aware of Character Tier systems for other games, I didn't know D&D had such a well-established and objective rating system. Unfortunately, it is deeply flawed. The tests are designed to gauge power, and in that respect, they do a good job. The problem is the premise: what makes a character powerful?


An Alternative Same Game Test


Because we already have too many competing standards, why not add another?

     To demonstrate what I mean, I've designed my own Same Game Test. Which characters can overcome (or avoid) the following challenges?

  • An anonymous blackmail letter with no identifying marks.
  • An untrue, yet persistent rumor that the party is responsible for a murder.
  • A common bandit holding a knife to a loved one's throat.
  • A politically connected, stubborn authority figure that hates the party, and thus will do everything in *their power to make the party's lives miserable.
  • Depression.
  • A government-backed conspiracy against the party with popular support.
  • A betrayal by a trusted friend or close confidant, such as another member of the party.
  • Paranoia.
  • A virulent disease resistant to magical healing.
  • A well-known and gossipy beggar (single parent to five children) asking the party for a donation to their Lawful Neutral church.
  • Self doubt.
  • An arrest warrant in the party's name.
  • Old age.
  • The party's skilled hireling refusing to work until given a percentage share of the treasure.
  • An author writing a tell-all book of the party's exploits, good or bad.

     My point? If the DM know what they're doing, your top-tier character can be bested by a peasant. Don't put too much stock in character tiers, or it might come back to bite you.

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