< User:Mkill

User:Mkill/LA 0 versions of several races

LA 0 versions of several popular races.

Aasimar

Use Player's Guide to Faerun variant (p. 191)

Azer

  • +2 Consitution, +2 Wisdom, –2 Charisma.
  • Medium size.
  • An azer’s base land speed is 30 feet.
  • Darkvision: Azers can see in the dark up to 60 feet.
  • +2 natural armor bonus.
  • Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal 1 point extra fire damage. Its metallic weapons also conduct this heat.
  • Special Qualities (see above): Immunity to fire, vulnerability to cold.
  • Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
  • Favored Class: Fighter.

Blue

  • –2 Strength, +2 Intelligence, –2 Charisma.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Blue base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Naturally Psionic: Blues gain 1 bonus power point at 1st level.
  • Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Psion.

Bugbear

  • +2 Strength, +2 Dexterity, –2 Charisma.
  • Medium size.
  • A bugbear’s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • +4 racial bonus on Move Silently checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Rogue.

Dromite

  • +2 Charisma, –2 Strength, –2 Wisdom.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Dromite base land speed is 20 feet.
  • Monstrous Humanoid (Psionic)
  • +2 natural armor bonus.
  • Naturally Psionic: Dromites gain 1 bonus power point at 1st level.
  • Special Attacks (Psi-Like Abilities) 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)
  • Special Qualities (see above): Resistance to fire 5 (other dromites may have resistance to cold, electricity, or sonics instead of fire), scent.
  • Racial Skills: Dromites have a +2 racial bonus on Spot checks due to their compound eyes.
  • Racial Feats: Dromites gain Blind-fighting as a bonus feat.
  • Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Wilder.

Drow

  • -2 Strength, +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma.
  • Medium size.
  • A drow’s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Darkvision out to 120 feet.
  • Weapon Familiarity: A drow treats the hand crossbow as a martial weapon.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • +2 racial bonus on Fortitude saves against poison
  • +2 racial bonus on Listen, Search, and Spot checks.
  • Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
  • Favored Class: Wizard (male) or cleric (female).

Duergar

Use Deep Dwarf instead.

Genasi

Use Player's Guide to Faerun variant (p. 191)

Gnoll

Gnoll characters possess the following racial traits.

Hobgoblin

  • +2 Dexterity, +2 Consitution.
  • A hobgoblin’s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • +2 racial bonus on Move Silently checks.
  • -1 penalty to Will saves: Hobgoblins are used to follow orders
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
  • Favored Class: Fighter.

Lizardfolk

  • +2 Strength, +2 Consitution, –2 Intelligence.
  • Medium size.
  • Humanoid (Reptilian)
  • A lizardfolk’s base land speed is 30 feet.
  • +2 racial bonus on Balance, Jump, and Swim checks.
  • +2 natural armor bonus.
  • Natural Weapons: 2 claws (1d4) and bite (1d4).
  • Special Qualities (see above): Hold breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Consitution score before it risks drowning.
  • Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
  • Favored Class: Druid.

Pixie

  • –4 Strength, +4 Dexterity, -2 Wisdom
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
  • A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
  • Low-light vision.
  • Spell-like abilities: Invisibility 1/day
  • Special Qualities (see above): Damage reduction 2/cold iron
  • Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
  • Favored Class: Sorcerer.

Tiny Size version

  • –6 Strength, +4 Dexterity, -2 Wisdom
  • Tiny size. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Hide checks, –8 penalty on grapple checks, lifting and carrying limits 3/4 (?) those of Medium characters.
  • A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
  • Low-light vision.
  • Spell-like abilities: Invisibility 1/day
  • Special Qualities (see above): Damage reduction 2/cold iron
  • Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
  • Favored Class: Sorcerer.

Satyr

  • -2 Strength, +2 Dexterity, +2 Wisdom, +2 Charisma.
  • Medium size.
  • Type: Fey.
  • A satyr’s base land speed is 30 feet.
  • Low-light vision.
  • Satyrs have a +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
  • Natural Weapons: Head butt (1d6).
  • Special Qualities (see above): Damage reduction 2/cold iron.
  • Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.
  • Favored Class: Bard.

Tiefling

Use Player's Guide to Faerun variant (p. 191)

gollark: And yet
gollark: Which Tux1 just lost, by the way.
gollark: CC is a Minecraft mod which allows you to run Lua code on "computers" which interact with the "game".
gollark: Is it implemented?
gollark: Yes.
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